Hi,
These days I've been modelling my main character in 3ds MAX.
As the title says, I used a Multi-Sub Object material in order to map my mesh, assigning one material ID's to each surface and then applying the textures.
In 3dsmax the renders showed the mesh well mapped, so I exported it to DirectX ".X" format, following the steps shown in the tutorial of this page.
Once exported, I checked it out with DirectX Mesh Viewer, and, as you can see, the mesh looked right too:
![](http://img40.imageshack.us/img40/7651/directxviewer.jpg)
But the problem comes when I put the mesh into the actor3d definition file. In the preview window, my mesh appears only with one material (the pants
![Embarrassed :-[](http://www.dead-code.org/forum/Smileys/default/embarrassed.gif)
) and, of course, when I test the game the actor appears only with one texture in the whole body:
![](http://img41.imageshack.us/img41/7591/eing.jpg)
Anyone knows "why" ?
![Embarrassed :-[](http://www.dead-code.org/forum/Smileys/default/embarrassed.gif)
Thanks!
![Wink ;)](http://www.dead-code.org/forum/Smileys/default/wink.gif)