Please login or register.

Login with username, password and session length
Advanced search  


Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Author Topic: The Future of Adventure Game Making?  (Read 5086 times)

0 Members and 1 Guest are viewing this topic.


  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 9
    • View Profile
The Future of Adventure Game Making?
« on: July 16, 2013, 12:32:40 AM »

What do you see as being WME’s future?

Where are the adventure games makers heading, and what types of game engines are going to be used to make them? Is it multiple platform game engines? Can you even make a full featured Syberia or The Longest Journey adventure game on a tablet that would hold the player's interest?

I see Double Fine's new game Broken Age is going the multiple port route. CYAN Worlds ported Myst and Riven to iPad. I don't know how Dream Fall 2 is going to be handled.
I am not convinced that such small tablet screens will work with an adventure game. (Will hold the player's interest.)
It seems to me that a full sized monitor is needed to fully enjoy an adventure game.

Any thoughts on the subject?


  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Posts: 302
  • Sorry for any bad english in my posts. Game on !
    • View Profile
Re: The Future of Adventure Game Making?
« Reply #1 on: July 17, 2013, 12:13:43 AM »

Adventure games will never die ! ::rock  If you wanna play  really good point and click adventure game on the iPAd, check out Gemini Rue

Page created in 0.033 seconds with 23 queries.