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Author Topic: Exporting animations in.... yes, the X file.  (Read 4039 times)

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Razorback

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Exporting animations in.... yes, the X file.
« on: February 15, 2007, 04:28:55 AM »

Hi there, today I'd like to know how you people go about getting animations working on your characters.

This is the idea I have, you get all the animations of your character on the time slider, then when exporting with the panda exporter you choose the appropriate time segments for each animation and give it a name, like walk or idle etc. Right?

The thing is, I have this biped character with lots of different animations saved in separate .bip files. Right now I can only export one animation because I can't figure out how to get more than one animation on the time slider.
I've heard of people exporting animations on separate files, so they can be used by more than one character, is this possible?

I'm not even sure what questions to ask. Right now all I know is that my character starts walking and doesn't stop and walks in place because it's missing the idle animation. And I’d like to learn how wme handles the 3d actor animations so I can experiment on my own.

Cheers.
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Mnemonic

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Re: Exporting animations in.... yes, the X file.
« Reply #1 on: February 15, 2007, 08:20:38 AM »

WME does support merging animations from multiple X files. You can either name them all in the .act3d definition file, or you can load/unload them at runtime (see MergeAnims(), UnloadAnim() in  the docs). WME then uses the meshes from the first X file and adds animations from the other files. It is therefore necessary, that all the X files share *exactly* the same skeleton structure.
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Razorback

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Re: Exporting animations in.... yes, the X file.
« Reply #2 on: February 15, 2007, 08:38:09 PM »

Thanks. It's good to know I'll be able to share animations over multiple characters. I gotta admit though, I didn't understand much of your post because I'm a bit lost when it comes to 3d animation in WME, the documentation says little about it. But I'll be sure to use this thread for future reference once I learn a bit more about this issue. Also programming or actual WME handling is not my area you see, I'm the art guy.

I think I should go experiment a bit more and figure things out on my own before asking any more questions.

On the skeleton structure issue, by *exactly* do you mean I can't even change bone lengths or the overall size?
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leucome

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Re: Exporting animations in.... yes, the X file.
« Reply #3 on: February 16, 2007, 12:27:39 AM »

You can try to use Motion flow mode in caracter studio  to mix all the animation...
After you can save all animation in one .bib
It's what i do..
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Razorback

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Re: Exporting animations in.... yes, the X file.
« Reply #4 on: February 16, 2007, 04:43:51 AM »

You can try to use Motion flow mode in caracter studio
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Razorback

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Re: Exporting animations in.... yes, the X file.
« Reply #5 on: February 16, 2007, 07:40:49 PM »

There we go! Everything working like a charm.  ::thumbup
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