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Messages - Atelier Sentô

Pages: 1 2 3 [4]
46
WME Lite / Re: Questions about compiling WME Lite
« on: September 16, 2013, 01:21:00 PM »
It doesn't really matter in this case. "Solution" in Visual Studio is a set of projects. Since wme lite solution only contains one project, both commands are equivalent (the first one compiles all projects in a solution, the other compiles only the specific project).
OK!
Thank you for the answer. Everything is clear for me, now.

47
WME Lite / Re: Questions about compiling WME Lite
« on: September 14, 2013, 07:45:09 PM »
I've tried again, using the updated files, and I've met no problem at all.
I successfully compiled wme lite without any error or warning.
It's perfect!
Thank you, Mnemonic.

I have a little question:
When I compile, in the "Build" menu of Visual C++ Express 2008, I have the choice between "Build Solution" and "Build wme lite".
I've chosen the second one, am I right?

Thanks again for the help!

48
WME Lite / Re: Questions about compiling WME Lite
« on: September 14, 2013, 09:06:27 AM »
Thank you Mnemonic for both the explanations and the changes.
I'm going to test this tonight and I tell you if I have any problem.
Thanks a lot!

49
WME Lite / Questions about compiling WME Lite
« on: September 13, 2013, 07:26:13 PM »
Hello,
I'm currently working on a game using WME and I'd like to make some tests with WME Lite.

I'm trying to compile WME Lite but I have encountered some problems.
I've made some searchs on the forum and I've finally found the solution.

But I'm not a programmer so I've followed instructions without understanding anything at all.
Maybe someone more skilled can check if I made some mistakes? It would reassure me a lot.

Here is a step by step of what I did from the beginning.
I use Windows Vista.

Step 1 :
I clone the repository to a folder on my computer :

So in my folder I get this:


Step 2 :
I download dependencies for Visual Studio and I unpack them to visualc\dep directory.
So I get:


Step 3 :
I open the solution file (visualc\wmelite.sln) in Visual Studio.

I dont know what to choose so I try Visual C# Express 2008 and I get an error message.
Then I try again and I choose Visual C++ Express 2008 and it opens !

Step 4 :
Compiling wmelite.
In Visual Studio, I click on "Build solution" and I get this error message :

1>.\wme.rc(10) : fatal error RC1015: cannot open include file 'afxres.h'.



I've searched on the forum and I've found this topic :
http://forum.dead-code.org/index.php?topic=5098

Em, I don't know if this belongs here, but I'm having some problem building the code for wmelite with Visual Studio 2008 Express for Windows. I followed these instructions http://res.dead-code.org/doku.php/wmelite:building.

First off I get the error: "fatal error RC1015: cannot open include file 'afxres.h'." in wme.rc.
I looked around on the internet a bit, and I tried to solve it by changing it to 'windows.h', since that seemed to work for some people (on different projects though).

Now I get "error PRJ0019: A tool returned an error code from "Performing Post-Build Event..." instead. So yeah, I look at the post-build events,

@copy dep\bass\lib\*.dll $(TargetDir) > nul
@copy dep\sdl\lib\*.dll $(TargetDir) > nul
@copy dep\FreeImage\lib\*.dll $(TargetDir) > nul

Guess I'll just copy them manually and disable the post event. Seems to work.

So for me the solution would be to do this:

Quote
First off I get the error: "fatal error RC1015: cannot open include file 'afxres.h'." in wme.rc.
I looked around on the internet a bit, and I tried to solve it by changing it to 'windows.h',

Step 5 :
I open wme.rc on Notepad.
And I write 'windows.h' instead of 'afxres.h', on line 10 and on line 98.

I save.
I open the solution file (visualc\wmelite.sln) in Visual Studio.
I click on "Build the Solution"

I get a 32 warnings and new error message, the same Airwaffle spoke about (in the quote above):
"error PRJ0019: A tool returned an error code from "Performing Post-Build Event..."
So I look in BuildLog.htm and I see :

Code: C++
  1. @copy dep\bass\lib\*.dll d:\Atelier Sentô\the coral cave\wmelite\bin\Debug\ > nul
  2.  
  3. @copy dep\sdl\lib\*.dll d:\Atelier Sentô\the coral cave\wmelite\bin\Debug\ > nul
  4.  
  5. @copy dep\FreeImage\lib\*.dll d:\Atelier Sentô\the coral cave\wmelite\bin\Debug\ > nul
  6.  
  7. @copy dep\libtheoraplayer\lib\*.dll d:\Atelier Sentô\the coral cave\wmelite\bin\Debug\ > nul

Step 6 :
I go to 'dep\bass\lib\' and I copy 'bass.dll' to wmelite\bin\Debug
I go to 'dep\sdl\lib\' and I copy 'SDL2.dll' to wmelite\bin\Debug
I go to 'dep\FreeImage\lib\' and I copy 'FreeImage.dll' to 'wmelite\bin\Debug'
I go to 'dep\libtheoraplayer\lib\' and I copy 'libogg.dll', 'libtheora.dll', 'libtheoraplayer.dll' and 'libvorbis.dll' to 'wmelite\bin\Debug'

So, in my folder Debug, I have now all those files :



Step 7 :
I put the .dcp package file in the same directory, I double click on wmelite.exe... and it works, hooray!

Do you see any mistake or is WME Lite correctly compiled on my computer now?


I also have a few questions:

1- WME Lite seems to be compiled as "Debug" but I see on Visual Studio that I can choose "Release" instead.
Should I do that? Or maybe it doesn't matter?

2- I'm worried about the 32 warning I got when compiling WME Lite (in Step 5)
Here is my BuildLog.htm
Do I need to fix something? How? I understand nothing about this BuildLog!


Thank you for having read me.
I apologize for the long post: I've tried to be as complete and precise as possible.
Sorry too for the small bits of french in the pictures and the BuildLog. I hope they won't be a problem.

And if someone has answers to my questions, he would be very helpful. Thanks a lot in advance!

50
UpVoted!

I like the very dark atmosphere and the use of a few colors in a black & white world.
I appreciate the numerous languages too, especially the french subtitles.
It's something rare.

Good luck for the game!

51
Thank you for your kind words !

We've polished the first rooms enough to be able to post a video gameplay.
It's a pleasure to work with Wintermute. Everything seems so easy to do, even for people like us who are not programmers at all!


Click on the image or follow this link : http://youtu.be/3MX2UowmwSE

We hope you'll like it!

52
Hello !

We are the Atelier Sentô, a duo of French comic artists working on our first point & click adventure.
Because we know nothing about programming, it was a huge relief when we found Wintermute.
It's very easy to learn and we can't see any limit to what can be achieved with it.
So we want to thank Mnemonic for this beautiful software.

Of course, we'll probably have questions in the near future, when we'll try to implement complex features in your game.
So it's time for us to enter this forum and present our project.



The Coral Cave is a point & click adventure game. It will be entirely handmade in watercolors and will feature lots of animations, characters and backgrounds!

The player controls a little Japanese girl named Mizuka who lives on a small remote island, in the Okinawa archipelago.
One night, she has a strange dream. When she wakes up, a terrible danger is threatening her village.
Mizuka must explore the surroundings and enter a mysterious spirit world in order to save her island.

Screenshots :

The main menu.


The first room, set on a idyllic beach.


On a mysterious islet.


Our work is only at its beginning but we should be able to share more screens, character designs and maybe a video soon.

See you!

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