Hi all,
I started to use WME for a little (very little actually) 2.5D test game, using, in first instance, the Trinity character. I designed a test scene (only a walking plane) and placed the character... the outcome was this one:
The hidden geometry files was defined using Blender 2.49b (plus the 3ds exporter
export-3ds-0.82.py), and the WME is 1.9.001.
The video resolution is 1024x768 and character scale factor is 5.
As you can see the perspective is incorrect: the character is viewed down-up, but the scene would be up-down (the camera is above the floor plane and directed down).
Among the other things the character direction is not the right one as well: the scene starts with the parameter
actor.Direction = DI_DOWN;
but the outcome is this one:
I designed others 2.5D scenes also, with blocking meshes and way points defined, but the problem is the same: incorrect perspectives.
I searched the forum for a solution, without success... anyway I apologize if I missed something!
Someone can explain where are the errors?
Thanks in advance and compliments for the excellent job in developing the WME.