Hi and thanks @all!
If the game has the same quality as the music, it will be surely worth viewing!! Really good work!
Heh. In fact that's my main fear... while the story should work fine with it, I still don't know how to make graphics, that fit to story (and music!). The comic style won't work anymore, so I've to practice to become a 3D-hero. Or find some 3D-hero.
Actually I can't think of doing this game without 3D rendered backgrounds and cutscenes anymore.
Great music for an adventure game Jerrot!!! It's so good that I am going to hire you as a music artist for dreams!
Oh... and one small not-music related suggestion. You are using a really old version of Ogg Vorbis encoder (beta3). Maybe you should update it.
I'm sure, "dreams" will become totally different, but I love to try new things, so let's see what happens.
About that Encoder version... well... I just used some built-in function of some wave-editor, but ok, I'll do it manually next time.
I'm curious what did you use to make it? as far as sound equipment, software, and so on?
Nothing special actually, just a computer and some sound card (well, an Audigy2, but that's not important at all...).
I composed it just by writing a MIDI track and giving the channels some good working (VST) instruments and parts of imported SoundFont-Banks, that's all. A friend and professional musician showed me his new CubaseSX 2 version and I wrote the MIDI track and the final orchestral version there in a few hours. Oh ok, and some little mastering (wider stereo field) was done with... I guess it was CoolEdit Pro, but should work with every wave editor.
Well, I know my wishes for christmas now!
Also can you give us a hint as to what the story is going to be about?
Not too much.
It's quite difficult to tell something about the story without destroying it, and I don't want to... but I'll think about a little introduction text, at least when the homepage comes - which will be after the first finished screens - which could be in years... *sigh*