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Messages - FogGobbler

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226
Game design / thanks
« on: December 20, 2004, 03:09:11 PM »
Thanks for all your comments and opinions!

Oli

227
Game design / inventory ideas..comments are welcome
« on: December 16, 2004, 02:52:40 PM »
Hi!

I´m in the planning stage of  making an adventure and thinking about how to handle inventory objects. In the most common adventures I´ve played so far, the main character can pick up any kind of object, without knowing WHY.

For instance why should I pick up a peace of string in real life, if I don´t have a real reason to do so. In real life I would only pick this up, if a KNEW that I could build a fishing rod with it (stupid example). So shouldn´t the character only be allowed to pick this peace of string up, if he knew that he had to build this fishing rod. I clue could help the player along.

I know, it could be very annoying for the player to have to go back to some location, but it would be more realistic.

What do you think abou this?

228
General Discussion / new option
« on: December 03, 2004, 01:11:33 PM »
Hi, again!

Looking forward to the new option. It would indeed make things easier :-)

Oli

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