Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: Save-Game Thumbnail  (Read 4477 times)

0 Members and 1 Guest are viewing this topic.

Daniel

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 124
  • I'm *not* a llama!
    • View Profile
Save-Game Thumbnail
« on: April 23, 2004, 02:28:38 PM »

Hi,

I want to implement a CMI-like save-game mechanism in which a thumbnail of the about-to-be-saved game is displayed on the save window. I have a few ideas regarding how to implement this but none of them seem good enough. Any suggestions anyone?
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Save-Game Thumbnail
« Reply #1 on: April 23, 2004, 02:31:48 PM »

I think the only way is to save the game first to some private slot, but it will take time. Taking the screenshot would take some time anyway.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Daniel

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 124
  • I'm *not* a llama!
    • View Profile
Re: Save-Game Thumbnail
« Reply #2 on: April 23, 2004, 03:29:09 PM »

I think the only way is to save the game first to some private slot.
I used this technique when I was testing AGS, a couple of months ago, and it worked flawlessly, but the game saving in AGS is instantaneous with no delay, so it is not noticed during the game. Here it is not possible with the time it takes to save the game so this is no good. Any other ideas, maybe?
Logged

McCoy

  • The cocido eater
  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 365
  • Spurrrrrrring
    • View Profile
    • Spur Games
Re: Save-Game Thumbnail
« Reply #3 on: April 23, 2004, 06:41:30 PM »

hm... maybe a method that makes an screenshots and saves it as an sprite in some run-time created object or variable or whatever they're called now, where you can resize, and change any parameter just like with any other sprite/entity? It would be useful not only for this, but for special effects, like motion blur, "drunken" effects... but I don't know about the performance of the engine when it comes to taking screenshots, so I don't know if it's possible...
Logged

Click here to sign my sig!
 

Page created in 0.021 seconds with 23 queries.