Wintermute Engine Forum
General Category => General Discussion => Topic started by: design3d on May 21, 2007, 02:15:31 AM
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Hi all! :)
Which exporter do you use?
Does it support material properties such as Power, SpecularColor, etc.?
How to achieve luminous or metalic look of exported actor?
Any tricks here? :-\
Maybe too many Q's, but if you know even just part of answer, please give the direction where to look ;)
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hi. you can't count in WME with such poperties being rendered in the realtime yet.
Instead make a detialed high poly character and bake this look with all features like
bump, specular etc. mapping to texture. Then even on the low poly character it can look quite nice.
This was our low poly character displayed in WME using the baking technique:
http://www.destiniesgame.com/website/dscreen1.html
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Thanx, metamorphium, for such an instant reply!
Nice picts you've got out there. How big poly-count of your character was?
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Thanks, it's around 4k polys.
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It was already discussed before several times: here (http://forum.dead-code.org/index.php?topic=1865.0) and there (http://forum.dead-code.org/index.php?topic=1506.0). I should search more thoroughly :-[