Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: mRax on February 07, 2008, 04:15:54 PM

Title: Alpha-channel in the .tga texture
Post by: mRax on February 07, 2008, 04:15:54 PM
Hello! I've just looked for subject in the threads, but finally not found anything. So I'm sorry, I'm going to ask one question :)

Is in WME some texture requirements? I tried to make "half-transparent" actor3d`s glasses (alpha-channel), and not successfull. Those glasses made actor`s piece behind itself is invisible ???