Wintermute Engine Forum
Game development => Game design => Topic started by: PiNz on November 30, 2008, 04:51:49 PM
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Hi im new to the board and new to wintermute and i have a problem ive been trying to fix for days,
basicly when i add the biped to my mesh in 3ds max for my 3d actor, it looks fine! it moves, it animates correctly its all good. But when i export it into a .x format file and try it in wintermute it deforms like parts of the mesh are being dragged into one corner of the screen, can anyone help?
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Things to check
Zero'd out your model + Biped
That you are using SKIN not physique
That you have checked that all vertexes are given weight to to the biped bones. (nothign blue)
Use vertex weighting NOT evelopes.
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What kind of deformation? I've been some deformation problems due to the Panda exporter options. Check this post: http://forum.dead-code.org/index.php?topic=3280.0