#include "scripts\base.inc"
var diff;
actor.LastX = -1000; // an init value which is different from a valid position value
actor.LastY = -1000; // an init value which is different from a valid position value
////////////////////////////////////////////////////////////////////////////////
on "LeftClick"
{
// when the scene is left-clicked, just send the actor to the specified point
// if the actor is not already to a point near it.
if ( diff.x > 50 || diff.y > 20) // experimental values for the dead zone
{
}
}