Wintermute Engine Forum

Wintermute Engine => Bug reports => Topic started by: Spellbreaker on March 13, 2012, 07:44:53 PM

Title: Bug in Character Turning Mechanism?
Post by: Spellbreaker on March 13, 2012, 07:44:53 PM
Hello! As I told you on IRC; theres a bug in WME which is only visible on low framerates ( like 60FPS on standard LCD Screen for example ):

(http://img6.imagebanana.com/img/0pg5et7h/jojo.jpg)

As you can see, character is walking to the left, and when I click on the right, following sequence happens:

1 - walk left frame
*mouseclick*
2 - idle left frame
3 - turn down frame
4 - turn right frame
5 - idle down frame
6 - walk right frame

( i just colored the idle frames for easy identification while playing )

I guess the problem is simply 5 which should show idle right frame instead of idle down. In my opinion the idle frames could be removed completely, so the sequence would simply be :

1 - walk left frame
2 - turn down frame
3 - turn right frame


greets, Spellbreaker
Title: Re: Bug in Character Turning Mechanism?
Post by: Mnemonic on July 19, 2012, 03:47:16 PM
I did some changes in WME 1.10.1 that might prevent this, but since I wasn't able to reproduce it properly I'm not sure. You can try if it helps.
Title: Re: Bug in Character Turning Mechanism?
Post by: Spellbreaker on July 20, 2012, 07:18:16 PM
I'll check it out. ( it also occured in the standard wme demo as I said ;).
Title: Re: Bug in Character Turning Mechanism?
Post by: Spellbreaker on July 20, 2012, 07:22:49 PM
As far as I can see the bug is gone. I'll check on my old laptop tomorrow, which is quite slow ;)