Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: The Man on March 31, 2014, 06:09:50 PM
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Hello, everybody! I'll get straight to the point.
I wanted to scale my Response window according to the number of choices the players has got. Searching around the forum I have found this piece of code posted by Mnemonic:
var num = Game.GetNumResponses();
var resp= Game.GetResponsesWindow();
var height = num*20; // height of each line
resp.Height = height ;
Now, forgive me for my ignorance but where should I exactly put this code? In the window definition script? If so, where exactly?
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Just before you call Game.GetResponse(); i.e. the moment when the responses are added and you are about to display the response box.
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It doesn't seem to work! I know I'm doing something wrong, but I can't understand what! Here's my code:
function FabbroDialogue1()
{
var Responses;
var Selected;
var Loop = true;
while(Loop)
{
Responses[41] = "Sa dirmi quanto dovrebbero durare questi lavori?";
Responses[26] = "Ho bisogno della sua incredibile abilità col saldatore.";
Responses[28] = "Eppure io non le vedo.";
Responses[30] = "Diamine, il tricheco aveva ragione.";
Responses[1] = "La lascio al suo lavoro, mentre io andrò a godermi questa splendida giornata soleggiata. Forse andrò persino al mare.";
Game.AddResponseOnceGame(41, Responses[41]);
if (devosaldare==true)
{
Game.AddResponseOnceGame(26, Responses[26]);
}
if (provocazione2==true)
{
Game.AddResponseOnceGame(28, Responses[28]);
}
if (provocazione4==true)
{
Game.AddResponseOnceGame(30, Responses[30]);
}
Game.AddResponse(1, Responses[1]);
var num = Game.GetNumResponses();
var resp= Game.GetResponsesWindow();
var height = num*20;
resp.Height = height ;
Selected = Game.GetResponse();
actor.Talk(Responses[Selected]);
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