Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Igorrr

Pages: [1] 2 3 ... 9
1
Software and games / Re: Music Writing Software
« on: February 26, 2008, 06:16:05 PM »
It's actually funny seeing that the creative people behind thos games like to see things like that happening. E.g. people wanting to rip your music from the game to listen to it seperately or making enhancements so it can be played on other machines (e.g. hand held platforms) etc...

It's only the distributer, who's milking the cow, that has a BIG problem with that.

2
Game design / Re: Adventure/Action with WME?
« on: January 13, 2006, 06:50:02 PM »
Hi Neo_Crisis, longer ago I was experimenting with the same thing. You can download the demo and the source files here:

http://www.igorrr.com/files/SFLAH_BATTLE_DEMO_v0.30.zip  --(program)
http://www.igorrr.com/files/SpankTheHero_v0.30.zip             --(source)

welcome to WME  ::rock

3
General Discussion / Re: Happy year everyone!!!
« on: January 03, 2006, 05:57:32 PM »
Happy New Year everyone!!!

@Jerrot: I completely forgot to tell you that I stopped smoking 03.05.05 (dd/mm/yy - stupid! could have stopped 2 days later). But I was thinking to smoke another "last cigarette" one on 06.06.06 just out of spite.

And the last two weeks all the christmas and birthday stuffs I missed, my apologies.

Now get back to work!!!


4
General Discussion / Re: Happy birthday nihil!!!!
« on: December 19, 2005, 09:12:52 PM »
Well there you have it. There is always somebody who can do worse.......

ALL THE BEST TO YOUR BIRTHDAY THAT IS ALREADY OVER!!!

Sorry for missing it...


5
General Discussion / Re: Happy Birthday Igorrr!
« on: December 12, 2005, 12:23:21 AM »
THANK YOU!!!!!!

Thanks a bunch guys. You are really great!!! Even after not being as active as before you still remember me.
I had a great brithday and wish all the best back to you guys   ::beer ::rock ::beer ::rock ::beer ::rock

6
Hi Griffin,

I haven't played with 3D Actors, yet, but in case, as Metamorphium asks, you are using sprites you can simply have an actor walk into blocked regions by instead of using the GoTo method use PlayAnim instead. In this case For example actor.PlayAnim(Walkleft) you would have your actor walk left regardless of regions.
But in case of a hover-pad I'd suggest, since your actor would not be walking anymore, to move the actor and the hover-pad entity by resetting their XY coordinates in a loop until reaching the desired spot. Especially this way you can also easily change the speed of the hover movement by setting the proper sleep() time between XY jumps. I guess this should work for both cases.

7
General Discussion / Re: News about Mnemonic
« on: November 22, 2005, 12:18:38 PM »
oh...ok..

we already collected money for the funeral, but I guess now it's better to spend it on  ::beer ::beer ::beer ::beer ::beer ::beer

GREAT THAT YOU ARE RECOVERING!!! All the best and get well first before jumping back in with your head first.

8
General Discussion / Re: News about Mnemonic
« on: November 18, 2005, 01:15:25 PM »
so he is human after all...

I hope you get well, soon and get some time to relax. You deserve a break.

9
Technical forum / Re: 'numpad' script?
« on: November 08, 2005, 07:07:06 PM »
My first thoughts are in case you will use the keypad for various functions or different scenes you will have global listeners for these key-pressed events. In this case I'd include in the scene a script listening to key-pressed events and save the code status in a variable.

Hard to put in words. Well imagine you have a variable called level and a code "1 2 3 4 5" stored in an Array keycode[].
now we start off in the scene with level = 1.

if key "1" is pressed it will check the current level (1) and check keycode[level]. In this case keycode[1]=1 so the script would advance to level = 2. When the next numkey event is sent to the script it will check again. For example numkey 3 is pressed it will see keycode[2]=2  -->NOT 3 so the script will reset level back to 1 and all starts over again.

is that understandable? ???

Let's try pseudo-code

variables:

keycode[1]=1; -->five digit code 1 - 5
keycode[2]=2;
keycode[3]=3;
keycode[4]=4;
keycode[5]=5;

level = 0; -->the level of code entered (it's successful number advances in level, wrong number resets to one)

numkey; -->the key that has been pressed.

Event: when a numkey has been pressed
{
 if (numkey == keycode[level])
   {
     level++; correct number entered so level advances one more step
     if (level > 5) trigger event / unlock door;  if level has advanced over 5 it means the code has been entered successfull and can trigger the event (e.g. to unlock a door)
   }
 else
   {
     level=1; if a wrong number is entered level is reset to 1 and you need to type all over again
   }
}

10
Game announcements / Re: Check it out - magic-2Dpoint'n'click :)
« on: October 31, 2005, 01:51:55 PM »
 ::thumbup ::rock ::rock ::rock ::rock ::rock
wow...

11
Technical forum / Re: New to WME
« on: August 05, 2005, 07:35:46 PM »
To create smoke or fog effects I would use multiple transparent layers (multiple animated sprites of fog, which you alpha-blend into the sceen).

12
Software and games / Re: old lucasarts games
« on: June 24, 2005, 08:52:12 PM »
Just write a mail to webmaster@bsa.org , they will provide you a download link or something like this.

HAHAHAHAHAHAHAHAHAHAHAHA That was the BEST REPLY EVER!!!
Hope you don't mind if I quote this in other forums ;-)

Btw. I also liked the "There is something wrong with your keyboard thing".  ::thumbup

13
General Discussion / Re: Happy Birthday, Mnemonic!
« on: June 23, 2005, 03:33:47 PM »
Whooooooooooo I DID NOT MISS THIS ONE  ::rock

HAPPY BIRTHDAY!!! ALL THE BEST ENJOY AND THANKS FOR ALL THE PRESENTS YOU HAVE GIVEN TO US!!!

NOW DRINK UP!!!!  ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer

14
Game design / Re: Killing the main hero?
« on: June 15, 2005, 07:47:04 PM »
Quote
I'm going to make it so at the end of the adventure the main person dies . heros don't always make it ..  Evil

Just hope the information you have just given away in advance will not spoil the game....  :P

15
General Discussion / Re: Happy birthday MMR
« on: May 02, 2005, 08:26:36 PM »
%#^Q&^%#Q$*&Q#^$Q(^CK!!!!!!!

At least Nihil can feel relieved that there is somebody else who came even later...

MMR ALL THE BEST TO YOU!!! I HOPE YOU HAD A GREAT WEEKEND AND PARTIED AS HELL   >:D ::rock
Wish that you will never have a shortage of  ::beer ::beer ::beer ::beer ::beer ::beer ::beer (<- NOT orange juice!!!)

 O0




@Jerrot: I have been already gone too long and don't understand German TV insiders anymore.. BUHHUUUUUU :'(

Pages: [1] 2 3 ... 9

Page created in 0.052 seconds with 19 queries.