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Messages - Hellboy

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1
Technical forum / Re: Hi! I'm new... and lost.
« on: November 24, 2012, 07:41:15 PM »
Thank you. I will check it out now!  ::rock
I'm thinking about subdividing the mesh once. That would make it like 4000 polygons I guess, I hope that's fine for a Wintermute actor.  :o

2
Technical forum / Re: Hi! I'm new... and lost.
« on: November 18, 2012, 06:31:09 AM »
Hi again!

I am finally working on my first 3D character. I have a base mesh I’d like to shape into different characters, probably adding some more polygons in the process evidently.
The model has 1006 polygons right now.
What amount of polygons do you advise when creating the models? Do I have to take into account Wintermute’s or the machine’s capabilities?

Wintermute supports only the diffuse map right now right? I’ve read there is a version 2 of Wintermute on the works. You know if it will support normal maps? That would be so cool. :)

By the way, this is my current UV map. I know the head is too small and probably will have to put it separately.
Leaving that aside, do you think somethink like this is correct for a game character? I see characters usually have UVs with lots of islands crumpled all over probably to make the most of the available space. I thought like I did it would make it easier for me to create the textures, but I don't want to have troubles later.  ::slug

3
Technical forum / Re: Hi! I'm new... and lost.
« on: August 25, 2012, 04:22:45 AM »
Thanks! I'll dedicate the weekend to do my firsts steps with 3D characters and this will be a very helpful!!  ::rock

4
Technical forum / Re: Hi! I'm new... and lost.
« on: August 23, 2012, 04:06:51 AM »
Well, I'm making progress. I've been writing some codes successfully and I'm happy with what I can do so far. Managed to send the subtitles to a dialogue box at the bottom of the screen next to the character's face. ::rock This is very adictive.
My next step is to include 3D characters. I have some basic knowledge in 3D, rigging and stuff so I hope I can do it at least that.  :D

Glad to know about the interactive code too, I'll experiment with it, it will be very helpful.

Thanks!

5
Technical forum / Re: Hi! I'm new... and lost.
« on: August 21, 2012, 07:31:02 PM »
Yeah, my English is poor too, I'm from Costa Rica.
I was playing with script references a lot, but was not doing it in the right direction it seems. I'll try to check some codes on other games to see how things work.
Thanks!  ::thumbup

6
Technical forum / Re: Hi! I'm new... and lost.
« on: August 21, 2012, 08:25:33 AM »
Finally!

It worked! I've been with this all day since yesterday with no luck. This will help a lot. I'm excited again. Thanks a lot for the help! ::rock

7
Technical forum / Re: Hi! I'm new... and lost.
« on: August 21, 2012, 04:45:45 AM »
No having much luck finding how to set the alpha, but I am experimenting with this:

Code: [Select]
on "LeftClick"
{
   this.Active = false;
}

And it works to hide the object itself (this) but not other things in the scene. For example, applying "false" to the chair when left clicking the desk.

Tried:
Chair.Active = false;
Chair.png.Active = false;
Chair.sprite.Active = false;
Chair.entity.Active = false;

But I can only make it work with the selected object.
I wonder if I should include the working scripts in the object I want to show/hide and trigger them somehow from the other one.  :-\

8
Technical forum / Re: Hi! I'm new... and lost.
« on: August 21, 2012, 03:39:34 AM »
Thanks, I will search it. I thought it would be more like calling a graphic from the scene folder with a script and then make it away with another script. I wasn't considering having invisible graphics already loaded. No wonder I wasn't finding anything. Will check it now!  :D

9
Technical forum / Re: Hi! I'm new... and lost.
« on: August 21, 2012, 02:15:21 AM »
Thanks, yeah, I mean the step by step excercise to create the Molly demo. I love what I can do with that so far, and I've been taking a look at the WME book online too, its very helpful but I was hoping for some kind of compendium list of the available scripts.
I guess I'll take a deeper look, so far I can't even make graphics to show/hide.  :o

10
Technical forum / Hi! I'm new... and lost.
« on: August 20, 2012, 11:37:23 PM »
Hi! ::wave

I’m just giving my firsts steps here. I’ve spend the whhole weekend playing with WME and also finished the whole tutorial exercise and tried some stuff, I’m very excited at the possibilities and how easy this seems so far, but of course the tutorial covers the basics, more scripting is needed and I don’t have much experience with that.  :-[

Is there a script list somewhere that can help me achieve more things? I’m lost even at simple stuff like hiding or showing a graphic, for example, showing a character avatar with his/her dialogue at the bottom of the screen when interacting with objects. Something like the visual novels games. I’d love to do something like that, but not sure where to start.

I’ll appreciate any help I can get.
Thanks!

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