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Messages - Verzus

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Technical forum / Re: Is the Wintermute engine for me?
« on: August 19, 2010, 01:55:58 PM »
The WME is very promising for me and i believe that i will try to make a game with it. As previously said i have no experience with scripting and such but the interface and switching scenes, inventory and so on seems very simple to me. It is the mini games that may create a problem for me. More puzzle like games that wants you to press some buttons in the right order and so on seems simple to script within WME but the more interactive and "deeper" mini games such as tick tack toe, simple card games and so on, not that i would include any of these but are is it possible to write these programs in let's say C++ ,as it is easier for me as a beginner to find guides and tutorials for more established languages. And would it be possible to incorporate these into WME like for example this, the engine checks that you have item A,B and C in your inventory and then you can press a spot then the program initialise and takes over and when you reach a special score or completes a task the program closes and returns control to the WME and removes the items A, B and C and instead gives you item D.

Thanks once again for great help and ideas :)
Verzus

2
Technical forum / Re: Is the Wintermute engine for me?
« on: August 12, 2010, 06:45:49 PM »
Thanks alot for the replies i really appreciate your advice and i do understand that a game takes a huge amount of time to create. So if i am going to be using the WME i will probably do as you said begin very small and build on it if time is available. So my final judgement will fall after i have read though the manual / book you linked and when i have tested a few WME games and checked how hard the source looks like.

Verzus

3
Technical forum / Is the Wintermute engine for me?
« on: August 12, 2010, 01:10:56 PM »
Hello,

I am currently planning my 6 month project for school and i decided that i would be 3d modelling something and to incorporate in a game would be wonderful. And there have always been one game series that always have impressed people when it comes to wonderful 3d envierments and that is of course Myst, and looking for a guide to make a adventure game i found the Wintermute engine. Looking through the Wintermute engine's features it seems like i have found a gold mine but there are still a few questions that needs answers so now i turn to you. Some of these questions may be fairly obvious but are still important to get confirmed

1. As said i was planning to build a game as Myst with pre-rendered pictures and clips and a 1st person interface. Is this possible?
2. I would like to incorporate interactive puzzles that interacts with the envierment. Is this possible?
3. Is it possible to play clips within the engine as once again seen in Myst when completing a puzzle or transporting yourself. Is this possible?
4. Just like Myst have the books you can read can this be done within the engine?
5. I would love dialog options that are seen in modern rpg's of today such as Dragon Age, Mass Effect so are these options anything that are possible in the engine?
6. I have very little knowledge when it comes to programming and this is probably a huge problem but i am willing to learn and there are probably some great tutorials out there that would help me. So is this going to be a problem and if so would the tutorials be enough to get me around?
7. Do you think that i would be able to finish in time which will be 6 months with a average 2h's a day so a total of ~365h

And any other words of wisdom and advice would be a very welcome. And if yo believe that i wont be a able to pull this of in the time table and the lack of knowledge please give me hints of what i could do with my project, bare in mind that i have only filled it under animation and 3d modelling so all the blanks are up to me.

And i apologize if my spelling and grammars are abit of, my English is not perfect. Yet ;)

Thanks in Advance
Verzus.

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