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Messages - Stucki

Pages: 1 ... 20 21 [22]
316
Technical forum / flickering actor responding on area shade ??
« on: July 26, 2004, 02:41:09 PM »
Hi all you brilliant people.

Another two from stupid me.

first:
Okay. now i got the thing with the flickering light. and i used it also on my actor. looks stupid if everything is flickering and the main actor stays unaffected.
so i use the same script on the actor and it works fine. only the regions i have defined to darken or lighten up the actor do not work anymore. is it possible to get both effects working at the same time ???

second:
i want al the talking to appear in a window on the bottom of the page with a semitransparent background. what do i have to change ?? sorry if a ask to much .... just have to say if so ...

Greetings
stucki

317
Technical forum / Re: flikkering lights
« on: July 20, 2004, 01:54:40 PM »
sorry i am a blind man. fixed the problem in the spriteeditor myself. stupid me ....

318
Technical forum / Re: flikkering lights
« on: July 20, 2004, 01:48:59 PM »
okay i can add the shadow via subframe in the spriteeditor, but it always stays in front of the charackter. is it possible to change this ??
thanks
stucki

319
Technical forum / Re: flikkering lights
« on: July 20, 2004, 01:41:24 PM »
Hi again.
I have problems with  the alpha channel of the png-format. i work with photoshop. but even if my alpha channel is made of 256 colors greyscale, i only get tranparent or not transparent in the game.
is it possible to work with a greyscaled aplhamap for different transparencies and how is it done ???

thanks
stucki

320
Technical forum / Re: flikkering lights
« on: July 19, 2004, 08:43:03 AM »
hi its me again. its working wnderful !!!! thanks a lot. now i have another one ....... stupid me

i ant to place a circular shadow beneath the main character. a sprite that is locateted exactly under the main character and is scaled like it. Do i have to put it manually in photoshop under each frame of the animation. or is there another easier way. ??

stucki

321
Technical forum / Re: flikkering lights
« on: July 17, 2004, 01:36:39 PM »
thanks a lot, now i think i wil get it


322
Technical forum / Re: flikkering lights
« on: July 17, 2004, 12:32:55 PM »
first of all thanks for answering so fast.

Have to try this now, but i am not sure if i made myself clear ?

I have a background image where the light is rendered off
then i have a sprite image where the light is rendered on
now i put the light-on sprite exacly over the light-off image and i want to change the transparency of the light-on spite with a list of values. i want to get a flickering light. maybe
there can be a random variable that defines the amount of more or less transparency .....

if i understand correctly in your script you change the rgb-values. can i also change the grade of transparency ???

thanks
stucki
 

323
Technical forum / flikkering lights
« on: July 16, 2004, 11:55:17 AM »
Hello again. I am trying to make a game with wintermute and i am very pleased with the engine. Wow, very impressive Workl !!!
My strenghth lies in making 3D Renderings, but i am very new to scripting. So excuse me if this has been asked before or is absolutelly easy to do.

I have many light sources in the scene. all are rendered in two ways. light on and light out. so i want the sprites with the light on to flikker. so no fade out and no fade in.
maybe i can define a list of alpha values to be used fpr displaying the sprite. i do not want to render every state of the light.

Can you provide me al little script. that displayes a sprite in this way referring on a list of predefined alpha values...

I would be very gratefull, really , maybe i show you some of my rendered backgrounds ........... .. . .    just joking

i hope you understand my problem. i am not used to communicate in english..

thanks al lot,
stucki
 

324
Feature requests, suggestions / Re:water-effect
« on: February 16, 2004, 11:59:08 AM »
yeah thank for answering in such a short time, helps alot to know there is somebody ...

but you got me wrong with the water effect. I think ( id do not know for sure ) in syberia the water effect is not rendered, but mathemathically produced. Like some textures in unreal are. So i have to do one bitmap for the water and the moving and twirling is calculated in realtime. Maybe somebody can code something .....
I would be very interested in doing such things. I remeber in riven and myst exile it was also done

I hope you can understand my wishing better now, sorry for ,my bad english, i am not used to

thanks
Stucki

325
Feature requests, suggestions / water-effect
« on: February 15, 2004, 11:43:48 PM »
Hi to everybody here in this forum. i am new to this, but i am thinking about doing a classical Adventure game for a longer time now, and now i found this wintermute engine.

two questions are on my mind now...

 - is it possible to have a water effect like in syberia. defined with a mask or an alpha channel.
  maybe somebody can code something ??!?!?  sorry but i am only good in making 3D-graphics and flash animations

 - is it possible to get flash-files working in the wintermute engine - for some animations and othe things ....

i am very interested in these to things and would be very happy for somebody to answer....

greetings,
stucki
   

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