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WME Lite / Re: Additional Platforms?
« on: September 01, 2012, 12:11:19 AM »You don't have to provide sources through the same way (the app stores you mentioned) to comply with GPL (scummvm license). Any way is acceptable. Of course unless the app stores or the SDK prohibits the use of GPL (like nintendo SDKs).The GPLv2 states otherwise. But I really don't want this to turn into a licensing debate.
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This is a very often asked feature for scummvm and this port will provide exactly that. Support for new content. Scummvm wiki says so. Implementation in scummvm will recognize new & unknown wme games that follow certain criteria. Adding official support for them should be pretty easy (as long as there are no bugs in the implementation ofc).
I am aware that the wiki page for the engine says so. At this point, since the engine isn't done yet (at least I haven't seen it show up in the tree yet…), I'd have to say the FAQ overrules the engine's goals still.
Don't get me wrong, I am a fan of ScummVM (else why would I be trying to get a quality port done to a new platform?) but WME Lite is in a generally workable state today. I also suspect that using ScummVM on a mobile device might have more overhead than WME Lite itself, just due to its nature.
Further, I haven't seen Mnemonic state that WME Lite will be discontinued in favor of the ScummVM implementation, so having a choice of two quality engines available is a good thing in my estimation.