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Messages - adegan

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Technical forum / Re: Which Version of Wintermute?
« on: September 12, 2012, 07:21:19 PM »
Oh wow. Thank you both very much for the quick responses! That really does answer my question quite a bit and is a huge relief. I am very excited to hear that. I love WME by the way, it's a great system and I love the flexibility of it. It's a lot of fun being able to quickly make changes to the game and then actually see them in action.

Thank you both!

Again, amazing engine. I really love it!

Technical forum / Which Version of Wintermute?
« on: September 12, 2012, 07:03:59 PM »
So I looked around a great deal before landing on the Wintermute Engine. I've started making a game using WME and have really been struggling with how I might eventually make the game available on other devices like Android and iOS. I know that WME Lite is supposed to have support for iOS but is fairly different from WME, and that there is recent news about SCUMMVM implementing WME Lite as well.

At this point does anyone know what the process would be for taking whatever has been done with WME and moving it over to SCUMMVM?

I want to make a 2D point and click adventure. I've got a lot of progress made with WME so far, but really want to make it available on iOS and Android. Should I keep moving forward with WME for now? Has anyone worked with WME and SCUMMVM yet?

Sorry for the vagueness of my question. I am a little lost as far as how you would develop for SCUMMVM at this time and am wondering if I should wait for it or something. Any guidance is appreciated. Thanks!

Hopefully this isn't a double post. I've looked around and haven't really been able to find another post that covered what it's like to develop for the SCUMMVM integration of WME that is being developed. Thanks again!

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