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Messages - lazygames

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1
Development / Re: [iOS] problem with ttf fonts
« on: June 06, 2011, 11:19:13 AM »
Thank's a lot!
I forget about this settings!

2
Development / [iOS] problem with ttf fonts
« on: June 06, 2011, 10:34:59 AM »
Hi! I have a problem with using ttf-font under iOS/macOS.
Quote
However, on iOS the engine is not able to access the system font directory, for that reason you MUST include .ttf files with the iOS version of your game.

How do this? I create comic.font file with this content:
Code: [Select]
TTFONT
{
  SIZE = 12  
  FILENAME = "fonts\comic.ttf"
  COLOR { 100, 0, 0 }
  ALPHA = 255
}

if launch wmelite on windows - everything ok! Window object loading and text on screen.
if launch on iOS (macOs too) - Game.LoadWindow return null.

Any ideas where is the my wrong?

P.S. I try use bitmap font - everything work's good!

3
Bugs / Bug with KeyCodes
« on: May 19, 2011, 08:34:44 AM »
Hi!
There is a bug with keycodes.
Keyboard.KeyCode return this values:

F1: 1073741882
...
F2: 1073741893

A-Z, a-z: 0

Tested on WMELite for Windows, WMELite for MacOs X

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