Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dionysius

Pages: 1 ... 19 20 [21] 22 23 ... 25
301
Technical forum / Re: Free entities order
« on: February 06, 2008, 04:40:02 AM »
Mnemonic, the bed has hotspot{268, 321} and the luggage {73, 321}. I tried to change luggage's hotspot to {73, 323}, but  all thesame the luggage is closed by the bed. What's wrong?
So, I guess, I need to use region entity to solve this issue.

302
Technical forum / Free entities order
« on: February 05, 2008, 06:37:44 AM »
How to say to WME which free entity must be drawn first? I have 2 free entities in my scene: the bed and the luggage on it. 3D-actor will open the luggage. The entity "luggage" has animated sprite. Here is screenshot from SceneEdit.
And how to set correctly hotspot to make actor's hands is drawn in front of the bed when the actor is openning the luggage?

303
Technical forum / Custom color as transparent for items
« on: January 22, 2008, 09:39:44 AM »
Can I set white color (255, 255, 255) instead purple (255, 0, 255) for transparency of items sprite? The .font files has TRANSPARENT attribute. What about .items?

304
Technical forum / Re: Does alpha-channel work?
« on: January 18, 2008, 05:19:06 AM »
Jyujinkai, thanks!  :) It helped!

305
Scripts, plugins, utilities, goodies / Russian translation
« on: January 11, 2008, 08:34:56 PM »
Here you can download Russian translation of WME documentation (version 1.7.3).

306
Technical forum / Re: Does alpha-channel work?
« on: January 11, 2008, 07:42:02 PM »
OK, I'll try it.

307
Technical forum / Re: Does alpha-channel work?
« on: January 11, 2008, 12:53:49 PM »

308
Technical forum / Does alpha-channel work?
« on: January 11, 2008, 06:34:25 AM »
Here is exe-file (5,6 Mb) of my future game.
And this is screenshot from 3DS Max:

I think, that alpha doesn't work in game.exe (hair, eyelashes). Am I right?

309
Not a bug / Re: TTF Font - changing color bug
« on: December 25, 2007, 10:19:21 AM »
Oh, I'm sorry  :-[ The problem was in
Code: [Select]
  LAYER
  {
    OFFSET_X = 0
    OFFSET_Y = 0
    COLOR { 0, 255, 0 }
    ALPHA = 255
  }

310
Not a bug / Re: TTF Font - changing color bug
« on: December 25, 2007, 10:12:00 AM »
P.S. I use WME 1.8.1

311
Not a bug / TTF Font - changing color bug
« on: December 25, 2007, 10:08:28 AM »
Here is my .font definition.
Code: [Select]
  SIZE = 12
  FACE = "Arial"

  BOLD = TRUE
  ITALIC = FALSE
  UNDERLINE = FALSE
  STRIKE = FALSE

  CHARSET = 10

  COLOR { 0, 255, 0 }
  ALPHA = 255

But the color of font is always red  :-[ And parameter "ALPHA" also has no any effect. What do I do wrong?

312
Feature requests, suggestions / Cross-platform version
« on: November 13, 2007, 06:46:23 PM »
I want linux version of WME  :D  ::rock

313
Community bulletin board / Re: Russian WME community
« on: September 18, 2007, 03:10:38 AM »
But there is not my idea to create this community. Anyway I have an interest in it :)

314
Community bulletin board / Russian WME community
« on: September 17, 2007, 04:09:40 PM »
Here is Russian WME forum. Welcome! ;)

315
Technical forum / Re: Facial animation
« on: September 09, 2007, 03:07:21 PM »
OK, thanks :)

Pages: 1 ... 19 20 [21] 22 23 ... 25

Page created in 0.072 seconds with 21 queries.