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Messages - Dionysius

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General Discussion / Re: Please, support WME in Wine's appDB!
« on: May 29, 2006, 03:11:25 AM »
Maybe, you make this topic sticky?

General Discussion / Please, support WME in Wine's appDB!
« on: May 28, 2006, 06:44:10 PM »
I submitted WME in Wine's application database. Please, vote for it to make it Linux-compatible. It works in Wine good, but its games work not correct, but work. Here is information how to vote. It is very easy.

General Discussion / Why DirectX?
« on: May 28, 2006, 02:05:16 PM »
Mnemonic, why did you choose DirectX instead of OpenGL?

Technical forum / Re: New problem in Cedega (WME beta4)
« on: May 13, 2006, 02:08:27 PM »
Well, it's cedega's crash, not WME's. wme_crash.txt is not generated, PM's log-file says that all is OK. wme.log is not generated.
Do you use some new dlls in beta 4?

Technical forum / Re: New problem in Cedega (WME beta4)
« on: May 13, 2006, 01:10:15 PM »
I'm afraid the message is not useful:
unhandled page fault on read access to 0xdead000f at address 0xdead000f
Am I right?
And the game's window doesn't appear.

Technical forum / New problem in Cedega (WME beta4)
« on: May 13, 2006, 10:22:22 AM »
When a game is compiled by beta 3 it's OK, when by beta 4 - doesn't work.
I think the problem is in this feature:
The startup settings window has been redesigned to accommodate new options. Note: The standard string table now contains new localizable strings. Please update the string table of your game.
Mnemonic, when I wrote about problem with DirectX 8.0 you told me about *.dll which is helped me. Maybe you use new library which I haven't?
Can I don't use settings.exe?

Well, 0.1 for near and 1000.0 for far works very good. :) Thank you for your advice. :)

Technical forum / new troubles
« on: April 29, 2006, 06:01:34 PM »
I have trouble with clipping planes. If I try to change it, my game works very slow and actor becomes invisible, and I see many color lines in my scene (artifacts). In *.scene file I see three strings:
  NEAR_CLIPPING_PLANE=<some value>
  FAR_CLIPPING_PLANE=<some value>
They are writed here cause I change it in SceneEdit. If I change it by hands to:
The game works normal and there are no artifacts, but the actor is invisible. When I delete these 3 strings, the actor is visible and the game runs correctly. Is this a bug? Which values should I set?  ???

Thank you, Mnemonic.

If Trinity is moved by keyboard (arrows), when she is walking to camera (her face is looking at user)- then there is a strange effect.

Technical forum / Re: Troubles with DirectX 8.0
« on: April 05, 2006, 06:24:10 PM »
I have no Windows, but I downloaded d3dxof.dll from this site: Now, it works.
Thanks, Mnemonic.  :)

Technical forum / Troubles with DirectX 8.0
« on: April 05, 2006, 05:16:07 PM »
I tried to run any game created by WinterMute Engine 1.6beta2 and got an error that cedega requires DirectX 8.0. In version 1.5.2 it's OK. It's so pity. It's really that Cedega don't support DirectX 8.0?

Thank you, Mnemonic.

Early I run WME (version 1.5.2) in Cedega and it worked normal. And WME games too. I don't know what was happened, but 3D games was not worked anymore. Now I try to run it again, I use CVScedega (because I want it legal but I can't buy it in Russia. As I far as I know credit card cost 50$) and it writes:
err:x11drv:X11DRV_GLX_MakeCurrent failed to set OpenGL context
err:x11drv:X11DRV_GLX_ContextCreate error creating 3D context
and WME writes:
Error initializing accelerated renderer. Sticking back to software...
The same WME writes in Wine 0.9.10 but WME works well and 2D-games. wme_demo_3d_2 doesn't work and wme_demo_3d works with errors (screenshot -
What does WME's message mean? Maybe the problem in my devices? I have Radeon 9600 Pro videocard and nVidia nForce2 matherboard. Can WME write this message under Windows?

General Discussion / Re: Happy birthday Columbo!
« on: March 21, 2006, 04:49:06 PM »
I want to join to metamorphium's congratulations and to wish you happiness and productive work on the translation of new adventure's scenario.  ;)

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