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Technical forum / Re: Activities between two 3d animations
« on: April 18, 2016, 02:07:37 PM »
Thanks for your suggestion
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Hi everyone,
I've received a lot of requests for sound effects, especially from game developers, so next week I'll be opening new pages with original free sound effects. Stay tuned!
as far as I know windows are not subject to scale, thus even though it's in a container, if the container is not subject to scale then an object within it won't be either
1. If you create an entity with create object, then it will be created at the top of the z-order for all scene based nodes,
you may be able to create an algorithm that reads the scene scale at a given Y point then applies a scale to the entity itself.
If this does not work, then another option would be to create a number of differently scales frames within a WME sprite. All you do then is have a persistent routine which checks the position of the Y of the object on the screen and selects the appropriate frame.