Please login or register.

Login with username, password and session length
Advanced search  


For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lion

Pages: 1 2 [3] 4 5 ... 7
Technical forum / Question on localization.
« on: September 18, 2009, 08:20:37 PM »
Is it possible to do that a game supported a few languages simultaneously?

And as possible to switch them?

Technical forum / Re: Problem with code: var actObj = Game.ActiveObject;
« on: September 16, 2009, 09:05:47 AM »

Is it possible to reduce the operation threshold (png file):

var actObj = Game.ActiveObject;

on alpha to 1%?

Technical forum / Problem with code: var actObj = Game.ActiveObject;
« on: September 15, 2009, 05:20:13 PM »
I have an object bench with holes between slats.
The program changes the form of cursor depending on a hit between slats.
How to do that a code:

var actObj = Game.ActiveObject;

was returned by an object bench, even if a cursor will be between slats?

I draw between slats a color with alpha. But alpha for png file necessary to do more than 50%.
And it does not apply.

How to do that places was not it visible between slats, but a code:

var actObj = Game.ActiveObject;

in these places worked as on an object?

How to do, what during the talk of characters did not a text appear above a head?

When I take an object from an inventory, the name of object appears under an icon.

Is it possible to do, what did the name of object appear from above icons of object?

Technical forum / Re: Question on TTF font.
« on: September 28, 2007, 09:20:27 AM »

Technical forum / Question on TTF font.
« on: September 27, 2007, 09:16:15 PM »
In directory "fonts" I do the files: truetype.font and BREEZE.TTF.

  SIZE = 14 


In the debugging mode all works, a font is set!!!

And when I do compile packages, does not work!!!

I put BREEZE.TTF in directory where is game.exe.

"You can either use one of the standard fonts provided with Windows, such as Arial or Times New Roman,
or you can distribute a custom font file (*.ttf) with your game. If you are distributing the ttf file,
make sure the file is NOT packed inside the game packages. You have to copy the font file to the game
directory, because WME uses Windows functions to render the text and Windows is, naturally, unable to
read data from inside WME's packages."

And however does not work, a font is not set. That can it be?

Technical forum / Re: Questions on playing of music
« on: June 16, 2007, 02:32:20 PM »

-What size of buffer by default?
-What can be done size of buffer, if the loading of objects to 20 seconds?
-That will be, if I will start loading of objects in that moment when playing of buffer will be finished?

Technical forum / Questions on playing of music
« on: June 15, 2007, 10:00:46 AM »
- I want that music played in a menu. I do a window, after do WinMainMenu.GoSystemExclusive(), and music is
played on Game.PlayMusicChannel() does not hear.

- Change of the scene(with the loading of actors and other objects) during playing of music, results music begins looping and make mistakes. Is it possible to do something?

Tried (Game.SoundBufferSize = 60), does not help.

A problem is in that at you during the loading of objects update is not caused. If you did it, during the loading of objects it was possible to play animation sprite and music was not looping and make mistakes.

- After the function of Game.MusicCrossfade(0, 1, 3000), does a script proceed at once or after 3 seconds?

On one scene:
Game.PlayMusicChannel(0, "music\FirstChannel.ogg", true);

On the second scene:
Game.PlayMusicChannel(1, "music\SecondChannel.ogg");
Game.MusicCrossfade(0, 1, 3000);

In change from the first scene to second one, there is sounding(0.5 sec) of "music\SecondChannel.ogg" on a
maximal volume, and then fading of sound works. It must be so?

I want to make the smooth fade of one music in other using a code:

Game.PlayMusicChannel(0, "music\FirstChannel.ogg");
Game.PlayMusicChannel(1, "music\SecondChannel.ogg");
Game.MusicCrossfade(0, 1, 3000);

But when I do Game.PlayMusicChannel(1, "music\SecondChannel.ogg"), at first part of second is heard on the complete volume of "music\SecondChannel.ogg". Then there is fading on Game.MusicCrossfade(0, 1, 3000); That it is possible with it to do?

Is it possible smoothly to turn off music Game.PlayMusicChannel()?

What functions play voice files by parts(stream)? Game.PlayMusicChannel() does play a stream?


Technical forum / That does adjusting "force texture subdivision"?
« on: June 05, 2007, 02:09:28 PM »
That does adjusting "force texture subdivision"?

Why, when do I include her, the game crashes at me?

Technical forum / Re: Black Screen before ChangeScene()
« on: April 03, 2007, 08:48:16 AM »

Technical forum / Re: Black Screen before ChangeScene()
« on: April 02, 2007, 12:42:54 PM »
There is another problem. At me on the screen of the scene there always is other interface window which will not become black by Scene.FadeOut(0,0,0,0,255). A black screen is necessary fully to me.

Pages: 1 2 [3] 4 5 ... 7

Page created in 0.025 seconds with 19 queries.