Before the call of function of ChangeScene, I want to show a fullscreen window. Then to close him, but so that after closing there was a black screen, instead of screen of the current scene. How this to do?
Badly evidently when stopping is for the dedicaded line(on F9). Can do as in new Microsoft Studio Visual 2005, to select by a yellow pointer...
How to continue implementation of script(on F5)? Is it possible after stopping for some line of script, by step to carry out a script(like F10 in Studio Visual)?
actor.ForceTalkAnim("BeginningAnimation.sprite"); actor.SetSprite("TheNewSprite.sprite"); // Force a temporary stand sprite actor.Talk("Text"); actor.PlayAnim("EndAnimation.sprite"); actor.SetSprite(null); // The stand animation resets to your default
Yes, this scheme works, but only for entity. For actors, all the same does not work.
After of function Talk(), on a share of second appears the frame of animation "stand". But only then sprite, which have established through SetSprite(). Looks very badly.
In general SetSprite() for the actor, works not absolutely correctly.
Old animation "stand", from time to time appears again on a share of second.
It is possible for something to make with it? The help of the guru is necessary.
Yes, this scheme works, but only for entity. For actors, all the same does not work.
After of function Talk(), on a share of second appears the frame of animation "stand". But only then sprite, which have established through SetSprite(). Looks very badly.
In general SetSprite() for the actor, works not absolutely correctly.
Old animation "stand", from time to time appears again on a share of second.
It is possible for something to make with it? The help of the guru is necessary.
And with the end of talk of a problem, it is play any not correct animations. Between actor.Talk("Text") and actor.PlayAnim("EndAnimation.sprite") probably stand animation shows...