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IRC channel - server: waelisch.de  channel: #wme (read more)

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Messages - Lion

Pages: 1 ... 5 6 [7]
91
Technical forum / Re: Errors in WME
« on: July 11, 2006, 10:39:32 AM »
I use video card GeForge 3.
I have checked up it in different modes.

The problem is if to include Antialiasing 2x,3x or 4x only.
At a mode 4x appears two lines from above and at the left.
It is shown in different modes of a full-screen/windowed (16bit/32bit colors).

Switch of this mode in the editor works normally.

92
Technical forum / Re: Errors in WME
« on: July 03, 2006, 11:09:48 AM »
Game runs from ProjectMan:


Game runs from compiled packages:

93
Technical forum / Re: Errors in WME
« on: July 01, 2006, 08:18:14 AM »
How do I post screenshots?

94
Technical forum / Re: Errors in WME
« on: July 01, 2006, 08:06:45 AM »
Game runs from ProjectMan:


Game runs from compiled packages:


95
Technical forum / Re: Errors in WME
« on: July 01, 2006, 07:57:34 AM »
Game runs from ProjectMan:


Game runs from compiled packages:


96
Technical forum / Errors in WME
« on: June 29, 2006, 10:44:33 AM »
I have found some mistakes:

1. When I in a scene, on a background draw a picture.
At start from the editor all is good.
And when I compile the project and I start.
From above pictures there is a dark seam in the form of a line.

2. In script I use:

function SetTitle(Text)
{
  title = Text;
  Sleep(3000);
  title = "";
}

The operator  Sleep(3000); should work 3 seconds,
and it sometimes works much less.
I need to draw the text some time, and then it to clean.
What I not so do?

97
Technical forum / Re: How to make two active actors
« on: May 26, 2006, 12:53:10 PM »
When one character approaches to another, it not always correctly overlap other character. The distant character overlap nearer.

98
Technical forum / Re: How to make two active actors
« on: May 26, 2006, 10:22:48 AM »
It is possible so to write?

//------------------------------------------------
global actor1 = Game.LoadActor("Actor1");
global actor2 = Game.LoadActor("Actor2");
global actor = null;

global currentActor = 0;

if ( currentActor == 0 )
{
  actor = actor1;
}
else
{
  actor = actor2;
}

actor.GoTo(100,100);
//------------------------------------

99
Technical forum / Re: How to make two active actors
« on: May 26, 2006, 10:14:25 AM »
Moving of two characters is OK. But when one character comes for another, the distant character overlap forward. How it to correct?

100
Technical forum / Re: How to make two active actors
« on: May 25, 2006, 04:57:53 PM »
Yes, but these both the actor should go and scrolling of the screen...

101
Technical forum / How to make two active actors
« on: May 25, 2006, 02:34:26 PM »
How to make two active actors so that it was possible to switch them and that goes one that another?

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