I have a new problem with my actor. Whe I use this in the game, wintermute show several vertex that don't exist in the mesh (I've checked this several times), and the shadow use this non existent vertex. Additionally, the shadow don´t respect the geometry. but the .3ds file is correct.
I've checked the model with several programs and the visualization is good, the model can see correct with fragMOTION and Deep exploration and don´t see correct with the DirectX viewer, but I think that this isn´t a problem, becouse several models of the Panda webpage and Trinity, cannot see ok with the DirectX viewer, (the actor "Victor" can see OK with this viewer)
I attach images of the model in MAX, FragMOTION and Deep Exploration, and a image of the model in the game.
The model in fragMOTION, Deep Exploration and 3DS MAX
The model in the wintermute game. You can see the non existent vertex and the bad shadow, and that the shadow don´t use the geometry.
When you can see, the geometry work OK with the actor Victor