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Topics - piere

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16
Technical forum / Writing a quatation in WriteLine
« on: August 22, 2013, 10:35:16 PM »
Is it possible to write a quotation mark in Write Line? Im trying this: myFile.WriteLine("I said "Hello", but he did not hear me.");   But I am getting an error. Is this possible?

Thanks

17
Technical forum / Changing the Alpha value for 3D actors
« on: August 03, 2013, 11:26:39 AM »
Hello Is it possible to change the alpha color for 3D actors? Here is the code I am using:

Code: WME Script
  1. actor.AmbientLightColor = MakeRGBA(255,255,255,100); //100 being the alpha, tried other values as well, no luck

Is this how to do it ? I tried with jpg and png images and nothing works.

Let me know Thanks

18
Technical forum / Change the camera FOV in script ?
« on: July 18, 2013, 11:31:08 PM »
Is it possible ? Thanks

19
Technical forum / Read from external website ?
« on: June 26, 2013, 11:08:17 AM »
Any way to make Wintermute read data from an external website, like set a window image from a jpg on the internet or read text from a website? I want to make something that will check automatically if an update is available. Thanks

20
Game announcements / A friends older game...
« on: June 25, 2013, 11:26:06 PM »
Link removed

21
Hello How exactly would I get the ambient color of a scene or an actor ? I saw the code for GetRValue, etc but it doesnt seem to work for me. Is there a specific way to do this?

I tried Game.Msg(actor.GetRValue());   Did not work

Also tried:

Code: WME Script
  1. var value = actor.AmbientLightColor;
  2. Game.Msg(value.GetRValue());
  3.  

 That did not work either. Any thoughts?

Thanks

22
Technical forum / Set an Omni light position in code?
« on: June 24, 2013, 05:08:17 AM »
Is it possible to change the position of an onmi light in a scene using code ? Thanks

23
Technical forum / Change position to attachment on 3D actor
« on: June 13, 2013, 05:53:24 AM »
Hello is there a way when I add an attachment to a 3D actor to change the position? For example, I am adding when an actor picks up an item it goes in thier hand, but thee item is away from the hand floating in the air. Would it be fixed in in Wintermute, or would I fix it in Maya / Max ? Is there an easy way to do it? Thanks.

24
Technical forum / Force frames per second?
« on: May 27, 2013, 11:16:37 AM »
Is there a way to force the game to run at 60 frames per second on every PC ? Trying to get a game to work with the same Sleep(); times for different performance PC's. Thanks

25
Is there a difference between AddSubframe and InsertSubframe ? I looked in the scripting reference and it doesn't say what the difference is. Thanks !

26
Game announcements / New iPad game Zilm released
« on: March 08, 2013, 07:27:02 AM »
Made entirely with the Wintermute Engine. Check it out:
https://itunes.apple.com/us/app/zilm-a-game-of-reflex/id607980487?ls=1&mt=8

27
Technical forum / Restrict actor movement
« on: March 03, 2013, 11:29:39 AM »
Is there a way to make it so actors only walk  UL,UR,DL, and DR ?

28
WME Lite / iPad Architecture issues
« on: February 09, 2013, 10:13:53 AM »
Hello I am running XCode 4.6 and have an iPad 3rd generation running iOS 6.1.  I am getting an Apple Mach-O linker error when setting the architectures to armv7, and when it is on armv6, I am getting a "XCode cannot run using the selected device. Choose a destination with a supported architecture in order to run this device.". I have the latest dependencies from bitbucket, but im trying everything and nothing is compiling.

addition information: When on armv7, the Mach-O linker error it mentions that the library lfreeimage cannot be found. I have re-downloaded the new bitbucket sources a few times and put them in the xcode-ios\dep directory, so everything should be there. So can the armv7 not read that library ?

Can anyone help? Thanks

29
General Discussion / Happy new year everyone !
« on: January 01, 2013, 02:39:23 AM »
Happy new year to all of you. Wishing you a great year, and hope to see some more great games made with Wintermute. Goodluck to you all !

30
Technical forum / EnableFog ??
« on: November 29, 2012, 08:06:30 AM »
Just happen to see this in the documentation. What exactly does it do?

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