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Topics - piere

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31
Technical forum / Windows not working with scrolling screen.
« on: October 22, 2012, 11:55:19 AM »
Hi guys, I searched the forums and could not find this issue so hopefully you can help me. I am making an game that scrolls when the character walks to a certain point. The default Game resolution is 1024x768. When the character moves and the screen scrolls the window will not follow the character past the Game resolution., I did a Game.Msg command and it always says that the .X and .Y coordinates are to the Games coordinates and not the scene's coordinates. So the mouse scene X coordinate will be 1300 and the window will be something like 500. Im trying to make the window follow the actor but this will never happen because of this issue. Any suggestions? Thanks

Oh and here is my looping code:

while(true)
{
thoughtbubbleWindow.X=actor.X;
thoughtbubbleWindow.Y=actor.Y;
Sleep(10);
}

32
WME Lite / Making a game for Mac
« on: October 14, 2012, 01:07:03 AM »
How would I compile for Mac and deploy Mac games using WME Lite? I already am doing it for iOS, but wondering if compiling for Mac OS would be possible.

Thanks

33
Technical forum / Multiple of the same actors issue
« on: August 12, 2012, 08:41:34 AM »
Basically a player can create multiple of the same actors, which are dogs. I do the DogActor = Game.LoadActor("actors\Dog\Dog.actor"); script every time the player wants to create a new dog and add it to the scene, it can do that. The problem is that I want the player to be able to click on a dog, select it, then click on a spot to make the dog walk to another point in the scene. However, when I click somewhere, all the dogs walk to the same area since they share the same script. Is there a way to select one of the dogs and make that individual one walk to a certain point, while sharing the same script and variable name as the other ones? Maybe I can somehow dynamically create a actor so its like var DogActor = DogActor +1;  ? If so, then what would be the best way to handle when the player clicks on the dog he wants to move?

Sorry this is a weird question, but it will make sense if someone places the game lol :)

34
Bugs / SoundFXReverb does not work on iOS
« on: July 23, 2012, 03:00:40 AM »
Is this a bug? Or any way to make it work?

35
WME Lite / True Type Font issues
« on: July 22, 2012, 10:24:43 PM »
Hello sorry for all the questions on here but you guys have really been helpful. So I have a true type font, and I read all the documentation on the wiki for WME Lite on True Type Fonts. So my question is, since true type fonts in WME lite are automatically packaged in the data.dcp file, how Do I do that? Or do I just include the true type file in the Xcode folder? I made sure to take out the FACE line as well. When I turn the game with a true type font on iOS, the game doesnt work. Any suggestions?

36
WME Lite / Game does not take up entire screen when running.
« on: July 21, 2012, 11:15:59 PM »
Hello when I run the sample touch demo, or my own game, the screen resolution does not take up the entire screen. There are 2 black spaces on the ends of the game. This happens on the iphone ios simulator, and when actually testing on my iphone. I tried low and even high resolutions and this issue is still happening. Below is a screenshot of the issue. Any suggestions to fix this? Thanks  for the help.


37
WME Lite / Confused on how to start.
« on: July 12, 2012, 09:15:40 AM »
Hello I got a Mac, now I am just wondering how to get a Wintermute game on there. I downloaded the Wintermute Lite on my windows and downloaded the Xcode iOS dependencies on my Mac. Now what do I do? When I open the Wintermute lite file on my PC, it says "Some of the essential files are missing", and I put the iOS dependencies on my Mac desktop, but now what? Do I make WME Lite games from the standard Wintermute engine project manager then just transfer the .dcp over to the mac? If so, then what is the point of the wmelite.exe file? Once I have the dcp, how to I get it to work with the iOS dependencies and xCode? Ive been reading the instructions on the wiki and nothing seems to make sense. Thanks all

38
WME Lite / Do I have to have a Mac?
« on: July 10, 2012, 03:02:27 AM »
Hello I just bought an iPad for development, and I also registered for the $99 apple development program. Is it possible at all to run WME Lite games on my iPad without having a Mac, or is there no way around that? Thanks

39
Technical forum / Inventory.def question
« on: May 20, 2012, 09:55:31 AM »
::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer


Hey question here. Is it possible to have two separate inventory.def files, or to change the inventory.def attributes in game, like the visibility to false, or change the image, etc?? Thanks

40
Game announcements / Kingdom of Epicland on Kickstarter !!!
« on: May 08, 2012, 11:52:06 PM »
Hello I am announcing my new game that is made ENTIRELY on the Wintermute Engine. Check out the kickstarter page at http://www.kickstarter.com/projects/1385457817/kingdom-of-epicland

Let me know what you guys think and please support my project !!!

41
Technical forum / Font Smoothing / Anti- Alising?
« on: May 06, 2012, 11:51:57 PM »
IS there a way to smooth or put anti alising on TrueType fonts? It looks really jagged and bad right now lol

42
Scripts, plugins, utilities, goodies / A fun game.....
« on: April 28, 2012, 06:23:47 AM »
Here is what I made today. Here are some notes:




43
Technical forum / Shadow issues...
« on: April 22, 2012, 12:58:58 AM »
Here is a screenshot of an issue I am having with shadows. When I add the trinity model to the scene, the shadows look fine, but with my custom character, it looks like the shadow is bigger than the actor, and it cuts off. Any Ideas how to solve this?


44
Technical forum / Scale windows or static objects
« on: April 08, 2012, 03:12:25 AM »
Hello I am trying to scale windows and static objects but it is not working. For example, I am using this code on left click when I want to scale an image that is normally 100 length in X

image =this.GetWidget("image");
image.ScaleX = 50

I am also using this with windows it doesnt scale anything. Anyone know what to do?

45
Game announcements / Upcoming RPG I am making
« on: March 22, 2012, 09:26:15 PM »
I am currently making the first ever real combat RPG with Wintermute. Game is a typical hack and slash RPG with Point-and-click-elements. More info to come, but below is a screenshot of a finishing move for the combat.

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