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Technical forum / Re: exporting character files
« on: November 21, 2007, 01:52:34 AM »
I use .X and have not had many problems with it using the panda export.
Biped should export fine.
Remeber that the orientation of the original mesh in world space effects the export in panda (i have no idea about that other one you mentioned)
Before you export and rig.. make sure that the mesh is zero'd out at "0.0.0" This mean putting a reset xform and collapsing the stack. there should be no transform values on the mesh of any kind. Everything should be 0,0,0
The orientation of the mesh effects it export. You need to get the model in Max so that in the FRONT viewport you see the front of the object. The mesh will always appear lying down if you do not tick the box in export options. This is mentioned in the wikki have another look. This tick box sometimes turns off so remember to tick it ON, OFF, ON not just see it is ticked and continue or tick it once.
the xporter will try to export everything as png... why not help it along and make or your images png to start with.
image size should not affect the export.. but i have no idea why you would use a image that large for a character.
Biped should export fine.
Remeber that the orientation of the original mesh in world space effects the export in panda (i have no idea about that other one you mentioned)
Before you export and rig.. make sure that the mesh is zero'd out at "0.0.0" This mean putting a reset xform and collapsing the stack. there should be no transform values on the mesh of any kind. Everything should be 0,0,0
The orientation of the mesh effects it export. You need to get the model in Max so that in the FRONT viewport you see the front of the object. The mesh will always appear lying down if you do not tick the box in export options. This is mentioned in the wikki have another look. This tick box sometimes turns off so remember to tick it ON, OFF, ON not just see it is ticked and continue or tick it once.
the xporter will try to export everything as png... why not help it along and make or your images png to start with.
image size should not affect the export.. but i have no idea why you would use a image that large for a character.