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Messages - Jose

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Stunning!!! Looking forward for its release...

Game announcements / Re: Kingdom Wars : Android : strategy card game
« on: April 25, 2014, 05:54:55 PM »
Congrats!!! Nice game, downloaded and playing. It would be nice if you can play against the computer.

Game announcements / Re: RPG level editor
« on: November 04, 2013, 02:45:28 PM »

Quite impressive!!!

Game announcements / Re: Awakening: Burning Ashes
« on: October 09, 2013, 03:06:04 PM »
 :o AMAZING!!!


Technical forum / Re: beginner questions
« on: September 13, 2013, 01:59:34 PM »
dongo has explained it perfectly, anyway if you only want to know from which scene are you coming from you can also use the Game.PrevScene.

UpVoted  ::thumbup

I love the style.

¡Enhorabuena, estupendo trabajo!

It looks really cool! I'm eager to play at least a demo...  :P

Technical forum / Re: restricting actor to part of the floor
« on: September 02, 2013, 02:17:20 PM »
I'm not sure if I understand you right but I think that you can define a region behind the desk and then use the StickToRegion method of the 3D actor to force the actor to stay in that region.

Technical forum / Re: Images size
« on: August 26, 2013, 01:44:26 PM »
Thank you very much 2.0!

Technical forum / Re: Images size
« on: August 25, 2013, 10:11:05 PM »
Thanks for answering 2.0, you're right a 350x225 image will be converted to 512x256 not to 512x512. So, there's no performance gain in saving the image in 512x256?

Technical forum / Images size
« on: August 25, 2013, 04:29:05 PM »

I'm wondering if there's any difference (performance speaking) maintaining the width and size of an image in powers of two if the video card need them that way. For example, is there any improvement in performance saving images 512x512 size instead 350x225?

Thanks in advance.

Game announcements / Re: Oknytt, an adventure through Swedish folklore
« on: August 15, 2013, 02:43:23 PM »
Voted! Is there any demo?

It looks amazing!!!

I don't know if I've understood you well but if you want to teleport your actor, you can use the ChangeScene method to do it. You can use the HasItem method to check if the item is either in the general inventory for the game or the particular one for your actor (as you have implemented it in your game) if so, then you invoke the ChangeScene method to teleport your actor to the new scene.

As a slightly variant of using global variables, you can also define the flag stoneonfloor as an attribute of the Game object.

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