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 1 
 on: November 26, 2021, 02:37:15 PM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings Everyone,

Brand new free texture images are ready and in need good homes in your projects. They’re on these pages on my site:

CONCRETE (Artistic)
FUR/CARPET (Artistic)

As always, you can access them here:
https://soundimage.org/images-home-page/

NEWS

For those of you who have been using my music, all 190+ tracks from my Funny/Quirky/Weird pages are now available in higher-quality Ogg format. You can download them individually or all at once as a music pack.

So enjoy, stay healthy and keep creating!

 2 
 on: November 23, 2021, 12:14:30 PM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings Creative Souls,

This week’s new free-to-use-with-attribution music tracks are:

On my Sci-Fi 11 page:

CYBERPUNK ARCADE 3
https://soundimage.org/sci-fi-11/

And on my Rock page:

CROSS COUNTRY TRUCKIN’
https://soundimage.org/rock/

OTHER NEWS

I’m working on an Ogg music pack for my Funny/Quirky/Weird music. It shouldn’t be too much longer before it’s done.

COMPILATION ALBUMS

I’ve had a good number of people from the community tell me that they enjoy listening to my music while doing other things, like coding their games, so I’m considering creating some albums from my music. If anyone has requests or suggestions, feel free to message/email me.

Enjoy my free assets…and keep being creative!

 3 
 on: November 20, 2021, 07:39:59 PM 
Started by lacosaweb - Last post by lacosaweb
Hi, I changed the line
   Game.ChangeScene(Scene_name, false, false);
to
   this.ChangeScene(Scene_name,false,false);

The same result. Any other idea?

Thanks

 4 
 on: November 19, 2021, 02:48:59 PM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings Creative Souls!

My newest free texture images are on these pages:

PAPER (Artistic)
BARK (Artistic)
BRICK (Artistic)
https://soundimage.org/images-home-page/

I’ve created over 4600 more…all free to use in your projects with attribution.

Enjoy!

 5 
 on: November 16, 2021, 03:04:09 PM 
Started by Eric Matyas - Last post by Eric Matyas
Another busy week, but I managed to get a couple of new tracks done. Free to use, as always, with attribution:

On my Funny 8 page, we have:

“CARNIVAL OF STRANGENESS”
https://soundimage.org/funny-8/

And on my Puzzle Music 7 page:

“PUZZLE TECHNICA”
https://soundimage.org/puzzle-music-7/

Enjoy!

 6 
 on: November 13, 2021, 11:26:59 AM 
Started by lacosaweb - Last post by HCDaniel
I'm wondering whether you are accidentally created a recursion, since you are overwriting Game.ChangeScene(arg1,arg2,arg3) - but at the end of your function you are calling it with the same arguments again. According to the docs here http://docs.dead-code.org/wme/scripting_about_methods.html (unfortunately link doesn't work so you need to navigate there yourself) you should explicitly specify that you are calling the "original" method by using the "this" keyword. Might be worth a try ;)


 7 
 on: November 12, 2021, 02:53:21 PM 
Started by Eric Matyas - Last post by Eric Matyas
Happy Friday Everyone!

More free images are in need of good homes in your projects. My newest ones are on these pages:

VEGETATION (Artistic)
WOOD (Artistic)

https://soundimage.org/images-home-page/

Enjoy, stay well and keep creating cool stuff!

 8 
 on: November 08, 2021, 12:56:03 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hey Fellow Creators,

This week’s new free MP3 music tracks are:

On my Dark/Ominous 2 page:

“NIGHT THINGS”
https://soundimage.org/dark-ominous-2/

And on my Sci-Fi 11 page:

“UNEASY ANTICIPATION”
“UNEASY ANTICIPATION_v001”
https://soundimage.org/sci-fi-11/

CUSTOM MUSIC

Need some custom music created for your project? I try very hard to keep it affordable for everyone. Info is here:
https://soundimage.org/custom-work/

OGG MUSIC PACKS AND TRACKS

For those of you who are new to my site, many of my tracks are also available in Ogg format.

Why use Ogg tracks?

1. They tend to loop better in games.
2. They sound fantastic…almost as good as the original WAV recordings (but are much smaller in size…perfect for games and apps.)
3. They’re a cool way to support my efforts.

The MP3 versions, as always, are 100% free to use.

So enjoy, stay healthy and keep creating!

 9 
 on: November 06, 2021, 02:19:11 PM 
Started by lacosaweb - Last post by lacosaweb
Hi, I write my custom Game.ChangeScene method:

Code: [Select]
method ChangeScene(Scene_name,fadeout,fadein)
{
global altermenuopciones;
if(Game.ChangingScene)
return;
if(Scene.Name!="negro" && Scene.Description!="intro")
{
if(altermenuopciones==null)
{
altermenuopciones=menu_opciones;
}
else
{
return;
}
}
if(fadeout==null) fadeout=true;
menu_opciones = true;
global selected_item;
Game.SelectedItem = null;
selected_item = null;

if(fadeout==true)
{
Game.FadeOut(250,0,0,0,255);
}

FondoScup(true);
Game.ChangeScene(Scene_name, false, false);
}


The method works ok but the script stands in memory and never disappear.
In debug console I can see that it gets through to the end, but every time I change scene a new changeScene item is added in memory.
This doesen't happen when I replance the las line of my method "Game.ChangeScene(Scene_name, false, false);" to "Game.ChangeScene(Scene_name);". But I need to change Scene without fade.


 10 
 on: November 05, 2021, 11:13:10 PM 
Started by Eric Matyas - Last post by Eric Matyas
Happy November Everyone!

New free images are ready for you on these pages on my site:

METAL - Artistic (Tile-able)
STONE - Artistic (Tile-able)

You can download them here:
https://soundimage.org/images-home-page/

Does anyone need some custom assets created? Just let me know!  :-)

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