Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: TGA Alpha  (Read 4565 times)

0 Members and 1 Guest are viewing this topic.

Lord Scrotor

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 7
  • I'm NOT a llama!
    • View Profile
TGA Alpha
« on: April 15, 2003, 09:40:36 PM »

Is the TGA with alphas supported in the latest version?  This would save me alot of trouble
Logged

Jerrot

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 690
    • View Profile
Re:TGA Alpha
« Reply #1 on: April 16, 2003, 01:19:22 AM »

yes, and it works, already tested some character with a shadow. :)
Logged
Mooh!

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re:TGA Alpha
« Reply #2 on: April 16, 2003, 03:42:59 PM »

Did you see Obleo's cute demo? It takes advantage of the alpha-channeled TGAs.

http://www.dead-code.org/forum/index.php?board=2;action=display;threadid=70
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.034 seconds with 19 queries.