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Author Topic: Reserved for my noob questions.  (Read 3816 times)

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RageO

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Reserved for my noob questions.
« on: April 22, 2006, 11:58:54 AM »

Keeping this open for my noob questions.
  I cant seem to get the chair to show text even though I have chair in the caption and interactive box ticked ?
« Last Edit: April 23, 2006, 09:26:33 AM by RageO »
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RageO

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Re: Reserved for my noob questions.
« Reply #1 on: April 23, 2006, 09:31:27 AM »

 I got it working but it was only after I added a script to the desk. After that my Gui worked etc.. ??
Im not sure why this is.
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Mnemonic

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Re: Reserved for my noob questions.
« Reply #2 on: April 23, 2006, 12:04:51 PM »

Um, that's strange. Those things aren't related, as far as I can tell... I'd guess there was some other factor involved, but I can't think of any at the moment.
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RageO

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Re: Reserved for my noob questions.
« Reply #3 on: April 23, 2006, 12:35:48 PM »


  Well I managed to get through the tutorial.
 Im am using the basic project template so I can work with scripting and making an interactive inventory.

Question.
  How do I rename this project ?? I cant figure it out.
 I dont want to mess up the basic template I want to rename it so I can go from there but I do not see a "save as" option its always $$name$$.

Great engine BTW I usually code in DarkBasic PRO so the scripting is not bad at all its a matter of getting used to the interface and quirks.
 
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Mnemonic

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Re: Reserved for my noob questions.
« Reply #4 on: April 23, 2006, 12:50:00 PM »

You're not supposed to open the template directly. Run ProjectMan, create a new project and select the template in the template selection dialog. ProjectMan will then generate a brand new project directory based on the template.
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RageO

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Re: Reserved for my noob questions.
« Reply #5 on: April 23, 2006, 01:39:20 PM »



   Ok thanks!!  ::rock
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RageO

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Re: Reserved for my noob questions.
« Reply #6 on: April 30, 2006, 12:07:38 PM »


  Is there a way to launch an external application with the WME ?

I wanted to experiment making some action scenes in another language and wanted to know if this would be possible or if this could only be coded in WME(which I think I can do for some of it but not all.)

1. If it is, Would it have to be run in an external(separate) window or is it possible to integrate it into WME.
2. Would I be able to access variables I saved in a text file from the external app in WME in order to change stats inventory etc.. ?
3. If this is possible which commands or where do I start looking as far as WME script commands ?
   Thanks
      Rage
 
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Mnemonic

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Re: Reserved for my noob questions.
« Reply #7 on: April 30, 2006, 12:20:18 PM »

For running external programs or documents use the Game.OpenDocument() method.

For file access use the File object.
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