Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: Export X from 3ds Max: Material properties  (Read 5238 times)

0 Members and 1 Guest are viewing this topic.

design3d

  • Sci-Fi fan
  • Supporter
  • Regular poster
  • *
  • Karma: 1
  • Offline Offline
  • Gender: Male
  • Posts: 156
  • I, Driller :)
    • View Profile
Export X from 3ds Max: Material properties
« on: May 21, 2007, 02:15:31 AM »

Hi all! :)

Which exporter do you use?
Does it support material properties such as Power, SpecularColor, etc.?
How to achieve luminous or metalic look of exported actor?
Any tricks here?  :-\
Maybe too many Q's, but if you know even just part of answer, please give the direction where to look ;)
« Last Edit: May 21, 2007, 04:45:18 AM by design3d »
Logged

metamorphium

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 12
  • Offline Offline
  • Gender: Male
  • Posts: 1511
  • Vampires!
    • View Profile
    • CBE  software s.r.o.
Re: Export X from 3ds Max: Material properties
« Reply #1 on: May 21, 2007, 07:14:44 AM »

hi. you can't count in WME with such poperties being rendered in the realtime yet.
Instead make a detialed high poly character and bake this look with all features like
bump, specular etc. mapping to texture. Then even on the low poly character it can look quite nice.

This was our low poly character displayed in WME using the baking technique:

http://www.destiniesgame.com/website/dscreen1.html



Logged
J.U.L.I.A. Enhanced Edition, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet

design3d

  • Sci-Fi fan
  • Supporter
  • Regular poster
  • *
  • Karma: 1
  • Offline Offline
  • Gender: Male
  • Posts: 156
  • I, Driller :)
    • View Profile
Re: Export X from 3ds Max: Material properties
« Reply #2 on: May 21, 2007, 07:42:34 AM »

Thanx, metamorphium, for such an instant reply!

Nice picts you've got out there. How big poly-count of your character was?
Logged

metamorphium

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 12
  • Offline Offline
  • Gender: Male
  • Posts: 1511
  • Vampires!
    • View Profile
    • CBE  software s.r.o.
Re: Export X from 3ds Max: Material properties
« Reply #3 on: May 21, 2007, 12:16:53 PM »

Thanks, it's around 4k polys.
Logged
J.U.L.I.A. Enhanced Edition, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet

design3d

  • Sci-Fi fan
  • Supporter
  • Regular poster
  • *
  • Karma: 1
  • Offline Offline
  • Gender: Male
  • Posts: 156
  • I, Driller :)
    • View Profile
Re: Export X from 3ds Max: Material properties
« Reply #4 on: May 25, 2007, 07:57:16 AM »

It was already discussed before several times: here and there. I should search more thoroughly  :-[
Logged
 

Page created in 0.026 seconds with 19 queries.