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Author Topic: I want to make the smooth fade of one music in other  (Read 2328 times)

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Lion

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I want to make the smooth fade of one music in other
« on: June 14, 2007, 08:55:47 AM »

I want to make the smooth fade of one music in other using a code:

Game.PlayMusicChannel(0, "music\FirstChannel.ogg");
...
Game.PlayMusicChannel(1, "music\SecondChannel.ogg");
Game.MusicCrossfade(0, 1, 3000);

But when I do Game.PlayMusicChannel(1, "music\SecondChannel.ogg"), at first part of second is heard on the complete volume of "music\SecondChannel.ogg". Then there is fading on Game.MusicCrossfade(0, 1, 3000); That it is possible with it to do?

Is it possible smoothly to turn off music Game.PlayMusicChannel()?

What functions play voice files by parts(stream)? Game.PlayMusicChannel() does play a stream?
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Re: I want to make the smooth fade of one music in other
« Reply #1 on: June 14, 2007, 06:04:09 PM »

I want to make the smooth fade of one music in other using a code:

Game.PlayMusicChannel(0, "music\FirstChannel.ogg");
...
Game.PlayMusicChannel(1, "music\SecondChannel.ogg");
Game.MusicCrossfade(0, 1, 3000);

But when I do Game.PlayMusicChannel(1, "music\SecondChannel.ogg"), at first part of second is heard on the complete volume of "music\SecondChannel.ogg". Then there is fading on Game.MusicCrossfade(0, 1, 3000); That it is possible with it to do?
What's the "..." supposed to mean? Are you calling any code between the two PlayMusic calls?


Is it possible smoothly to turn off music Game.PlayMusicChannel()?
Make a loop and lower the volume of the channel bit by bit using Game.SetMusicChannelVolume().


What functions play voice files by parts(stream)? Game.PlayMusicChannel() does play a stream?
I don't understand the question.
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