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Author Topic: Dose WME Support Image Blending Options?  (Read 2645 times)

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Jyujinkai

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Dose WME Support Image Blending Options?
« on: September 25, 2007, 09:17:57 PM »

Can you use additive, subtractive or anything like that on a sprite?

For effect sprite animations?

(You can use a png alpha blend to "darken" with a sprite btw)
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Mnemonic

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Re: Dose WME Support Image Blending Options?
« Reply #1 on: September 25, 2007, 09:20:00 PM »

Yup, actors, entities and particle emitters provide the BlendMode property. See the docs for details.
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Jyujinkai

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Re: Dose WME Support Image Blending Options?
« Reply #2 on: September 25, 2007, 10:07:54 PM »

But you can not use a additive blend on a image / sprite in the window editor to make a fancy gfx button glow? At the moment i have a "lightened version" of each  button in the "hover" setting. It works but is bloating the file size having all those extra gfx
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<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
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