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Author Topic: How do you controle Menus with scripts for button states?  (Read 2588 times)

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How do you controle Menus with scripts for button states?
« on: September 28, 2007, 12:46:35 AM »

How would i go about using a script to control a menu.

Basically i want the button to say "Start Game" or whatever and then after you have done that for the same button on the menu to say "restart game"

I assume it can be done with a global varabile that is set to say true or false or somthing but as you know my programming is lame....

Any ideas?
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Re: How do you controle Menus with scripts for button states?
« Reply #1 on: September 28, 2007, 04:13:56 AM »

Add a global to

global GameStarted = false;

In the button script, set

GameStarted = true;

Then comes the Trick:
Make two button entities, one saying start game, one saying restart game.
Deactivate the restart game (and layer it on top of the start game).

In the scene_init.script, do something like this:

  startButton.Active = !GameStarted;
  restartButton.Active = GameStarted;

So the button images will show up resembling the current state of the game.
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