In directory "fonts" I do the files: truetype.font and BREEZE.TTF.
TTFONT
{
SIZE = 14
FACE = "BREEZE"
FILENAME = "fonts\BREEZE.TTF"
BOLD = FALSE
ITALIC = FALSE
UNDERLINE = FALSE
STRIKE = FALSE
...
}
In the debugging mode all works, a font is set!!!
And when I do compile packages, does not work!!!
I put BREEZE.TTF in directory where is game.exe.
"You can either use one of the standard fonts provided with Windows, such as Arial or Times New Roman,
or you can distribute a custom font file (*.ttf) with your game. If you are distributing the ttf file,
make sure the file is NOT packed inside the game packages. You have to copy the font file to the game
directory, because WME uses Windows functions to render the text and Windows is, naturally, unable to
read data from inside WME's packages."
And however does not work, a font is not set. That can it be?