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Author Topic: Alpha-channel in the .tga texture  (Read 2171 times)

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mRax

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Alpha-channel in the .tga texture
« on: February 07, 2008, 04:15:54 PM »

Hello! I've just looked for subject in the threads, but finally not found anything. So I'm sorry, I'm going to ask one question :)

Is in WME some texture requirements? I tried to make "half-transparent" actor3d`s glasses (alpha-channel), and not successfull. Those glasses made actor`s piece behind itself is invisible ???
« Last Edit: February 16, 2009, 10:33:13 AM by mRax »
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