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Author Topic: Limits  (Read 6108 times)

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Catacomber

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Limits
« on: March 12, 2009, 03:35:41 AM »

Are there any limits on the amount of:

Graphics files in the game
Graphics files in one scene
Text
Globals in the game
Music files in the game, including file size of oggs--that is, can you have too many oggs in the game or too much ogg mb in the game
Items in the game--items file is getting very, very big   !

Anything else I should worry about size of  :  )

I'm just gnawing my fingers because I've had some problems with these in other game engines.  Haven't encountered any problems here yet but don't want to build a big file and then not be able to get into it.  : )

WME is very stable so far but want to make sure I can't push it over the limit somehow and what those limits are (if there are any).  : )
« Last Edit: March 12, 2009, 03:38:54 AM by Catacomber »
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Jyujinkai

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Re: Limits
« Reply #1 on: March 12, 2009, 04:19:01 AM »

no limits ... only your target distrobution goals.... like if it is a 4 gig game... well you will not get many downloads.
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Catacomber

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Re: Limits
« Reply #2 on: March 12, 2009, 05:00:02 AM »

:  )  Thanks.  I sincerely hope 4 gigs is not in my future.   : )
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Mnemonic

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Re: Limits
« Reply #3 on: March 12, 2009, 02:04:29 PM »

Actually package size is limited to 2GB. But you can have multiple packages, so it's not a hard limit.

Some things to be careful about, though... too many global variables can affect save/load times. By default every new scene generated from a template contains a global variable in scene_init.script (RoomNameState). Delete those if you don't use them.
Similarly, by default the "Remember node states" option in SceneEdit is enabled. If your game contains many scenes, this stored state of all scene nodes can amount to a lot of data, again negatively affecting save/load time. So disable this option for scenes where you don't need it.
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Re: Limits
« Reply #4 on: March 12, 2009, 02:40:30 PM »

That's very helpful. Thanks, Mnemonic.  What about the Menu file with the verb bars.  If not used, can they be safely removed?  Or is there code somewhere not commented out that refers to them.
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Mnemonic

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Re: Limits
« Reply #5 on: March 12, 2009, 03:25:03 PM »

I'd say, remove it, and if it's referenced somewhere, remove the reference :)
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Re: Limits
« Reply #6 on: March 12, 2009, 04:43:44 PM »

Thank you, Mnemonic, I will.  ;  )
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Jyujinkai

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Re: Limits
« Reply #7 on: March 13, 2009, 04:02:14 AM »

Actually package size is limited to 2GB. But you can have multiple packages, so it's not a hard limit.
yea.. sorry didn't think to say that you are in fact limited to normal restric tions on windows file system conventions :P
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Re: Limits
« Reply #8 on: March 20, 2009, 02:47:42 PM »

Is there any problem storing the graphics for the Items file in each scene they appear in?  Otherwise my Items folder is horribly long and hard to navigate.  I started doing that and don't see any problem so far but would like to check.  Thanks.   :P
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Chaos

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Re: Limits
« Reply #9 on: March 21, 2009, 07:21:21 AM »

 I believe not.As long that you have the definition file "Items" it should work fine.Just remember that,now,you will have to take the time to link each sprite,images and scripts to the scenes files on this definition file,according to the scene they appear respectively.In fact technically you should be able to link it to any file inside the "Data" folder(Another reason why WME rocks...it's so hard to find something you cannot do with it ;)).Also I believe it won't make any problem when you finally compile your game,so you absolutely shouldn't worry about it anymore.

Good bye!
« Last Edit: March 21, 2009, 07:53:44 AM by Chaos »
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Re: Limits
« Reply #10 on: March 22, 2009, 04:16:44 AM »

Thanks, Chaos.  It's working fine for me with storing the pngs/jpegs etc in their individual scenes and describing where they are in the items/items folder.  That is really a big help because otherwise my items/items file would be very large and hard to navigate.

I hadn't tried to store the scripts for the items in their individual scenes but that would not be a bad idea as the items folder is so large and it would be nice just to have the items/items list there--so now working to spread out the scripts. 

I tried compiling the game this way and no problem.

Thank you very much.  You are an angel from heaven!!!!
« Last Edit: March 22, 2009, 05:08:22 AM by Catacomber »
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