Hi,
I've been looking and trying to work on my own adventure - of course, made with wintermute - and at last I decided to start seriously my little game.
The adventure's plot is not very large. Actually, there's not an specific plot. This game is a "demo" with only 3 scenes (using 3D). I'm focusing on the atmosphere (cinema-like, doing good camera cuts and a good customization ).
The main character is driving trough the desert - he's doing a transportation of drugs, working for the mafia - when his cars breaks. Luckily, he gets stuck just into a little village (the 3 scenarios: street, garage and bar). Our character would have to solve townspeople's problems in order to get our of there.
I'm working with 3d scenes, script programation, all - except characters -. The only thing I need - Actually, I finally decided to post here because I simply cannot afford that work -succesfully - are 3d character models.
For this demo - I repeat is a provisory demo, potentially a game or not

- I would need 6
mexican characters:
- A mechanic, under a car (not the car, I've one), reparing it, lying on the floor and with 2 or 3 animations: repair, talk.
- The main character, walk, talk and take anims.
- Two sisters sitting inside the bar. Talk anims
- A mexican guy (hat and "poncho" included
) sitting outside, in the street. Talk anim. - Barman. Talk anim and idle (cleaning cups or something)
That's all the job. I've tried 3dsmax, poser, daz3d, (I couldn't get Quidam Prime

)but still getting ridiculous meshes.
The work would be : modelling, rigging, animating, and texturing the models. (Low-polys)
I welcome any style: "blocky" like Grim Fandango, or more realistic like Broken Sword.
Of course, if doing this, the project would become 50/50 produced - A "You and me" Game

not a "Mine" game with your help... -
I repeat this project works step b ystep. If this 3 Scenes worked we would think about continue ( I do this so as to no to become crazy with work planification).
In this post you can see an screenshot of the game. I hope it like you:
http://forum.dead-code.org/index.php?topic=3609.0 (that's the garage, move out my mesh of course).