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Walking sound - [SOLVED]
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Topic: Walking sound - [SOLVED] (Read 4876 times)
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PeterSVK
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Walking sound - [SOLVED]
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May 06, 2010, 09:30:34 PM »
Hi again, does anyone know how to do this ? i was thinking about several options but none of them will work i think, so is there any script for it ? THX
I want normal footstep sound, when actor walks sound is playing and looping, if he stop the sound will stop too...
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Last Edit: May 07, 2010, 01:48:49 PM by PeterSVK
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metamorphium
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Re: Walking sound
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Reply #1 on:
May 06, 2010, 10:06:32 PM »
it's much better to assign the sound to actor's specific animation frame.
http://res.dead-code.org/doku.php/kbase:how_do_i_implement_surface-dependent_footstep_sounds
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PeterSVK
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Re: Walking sound
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May 07, 2010, 12:02:06 PM »
Thank you Metamorphium, i just have one last question [i hope
], if i use this technique, then i need just very short sound file for only 1 footstep ?
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metamorphium
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Re: Walking sound
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Reply #3 on:
May 07, 2010, 12:44:16 PM »
of course. Normally when you walk, you also have only the sound produced by your foot touching the ground + the room aftermath. It's also hell lot easier to sync with animation this way.
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PeterSVK
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Re: Walking sound
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May 07, 2010, 01:48:24 PM »
Great! works perfect... Thank you very much !
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Jyujinkai
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Re: Walking sound - [SOLVED]
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Reply #5 on:
May 07, 2010, 05:53:27 PM »
you can also set diffrent sounds based on regions.. like crunching over dirt, then clanking over metal
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PeterSVK
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Re: Walking sound - [SOLVED]
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Reply #6 on:
May 09, 2010, 10:51:53 AM »
yes, i done it already
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Walking sound - [SOLVED]