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Author Topic: Walking sound - [SOLVED]  (Read 4467 times)

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PeterSVK

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Walking sound - [SOLVED]
« on: May 06, 2010, 09:30:34 PM »

Hi again, does anyone know how to do this ? i was thinking about several options but none of them will work i think, so is there any script for it ? THX  ::wave

I want normal footstep sound, when actor walks sound is playing and looping, if he stop the sound will stop too...
« Last Edit: May 07, 2010, 01:48:49 PM by PeterSVK »
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metamorphium

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Re: Walking sound
« Reply #1 on: May 06, 2010, 10:06:32 PM »

it's much better to assign the sound to actor's specific animation frame.

http://res.dead-code.org/doku.php/kbase:how_do_i_implement_surface-dependent_footstep_sounds
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PeterSVK

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Re: Walking sound
« Reply #2 on: May 07, 2010, 12:02:06 PM »

Thank you Metamorphium, i just have one last question [i hope :D], if i use this technique, then i need just very short sound file for only 1 footstep ?
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metamorphium

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Re: Walking sound
« Reply #3 on: May 07, 2010, 12:44:16 PM »

of course. Normally when you walk, you also have only the sound produced by your foot touching the ground + the room aftermath. It's also hell lot easier to sync with animation this way.
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PeterSVK

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Re: Walking sound
« Reply #4 on: May 07, 2010, 01:48:24 PM »

Great! works perfect... Thank you very much !
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Jyujinkai

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Re: Walking sound - [SOLVED]
« Reply #5 on: May 07, 2010, 05:53:27 PM »

you can also set diffrent sounds based on regions.. like crunching over dirt, then clanking over metal
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PeterSVK

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Re: Walking sound - [SOLVED]
« Reply #6 on: May 09, 2010, 10:51:53 AM »

yes, i done it already  :)
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