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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Author Topic: Stop all interaction while sound file plays  (Read 2242 times)

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xportmedia

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Stop all interaction while sound file plays
« on: June 17, 2010, 02:53:16 AM »

Hi there

I am trying to find a way to prevent a player moving while a voice file plays.  Can I stop all interaction?

I have tried:

Game.Interactive = false;
this.Talk("The door to my fathers study.  So many times had I returned here in my thoughts.","sounds/trackintro.ogg",8000);
trackopen = 1;
Game.Interactive = true;

But if you click on an entity you can return to a normal cursor.

Thanks for your help ;)

Paul
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metamorphium

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Re: Stop all interaction while sound file plays
« Reply #1 on: June 17, 2010, 12:33:35 PM »

I'd use automated voiceover playing rather than explicit time specification.

Code: WME Script
  1.  
  2. Game.Interactive = false;
  3. actor.Reset();
  4. this.Talk("/line0001/The door to my fathers study.  So many times had I returned here in my thoughts");
  5.  
  6.  
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