So let me recap. You successfully compiled both Debug and Release versions. If you run the Release version, the engine complains it can't find essential files. For that reason you need to change the settings (as described in the linked thread above) so that the engine knows where your project file is. If you do that, I think you will be able to run the game just fine.
The Debug version is more complicated. You're getting the side by side assembly errors, which basically means there's some DLL mismatch. I think it's caused by the fact, that the provided dependencies (the .lib files) are compiled with Visual Studio 2005, while you are compiling the engine with Visual Studio 2008. So the resulting executable is referencing two different versions of Visual C++ runtime. While Microsoft offers installers for those runtimes, they only provide the Release versions, but in this case we need the debug version, which AFAIK comes only with Visual Studio.