Hi again!
I am finally working on my first 3D character. I have a base mesh I’d like to shape into different characters, probably adding some more polygons in the process evidently.
The model has 1006 polygons right now.
What amount of polygons do you advise when creating the models? Do I have to take into account Wintermute’s or the machine’s capabilities?
Wintermute supports only the diffuse map right now right? I’ve read there is a version 2 of Wintermute on the works. You know if it will support normal maps? That would be so cool.
By the way, this is my current UV map. I know the head is too small and probably will have to put it separately.
Leaving that aside, do you think somethink like this is correct for a game character? I see characters usually have UVs with lots of islands crumpled all over probably to make the most of the available space. I thought like I did it would make it easier for me to create the textures, but I don't want to have troubles later.