No having much luck finding how to set the alpha, but I am experimenting with this:
on "LeftClick"
{
this.Active = false;
}
And it works to hide the object itself (this) but not other things in the scene. For example, applying "false" to the chair when left clicking the desk.
Tried:
Chair.Active = false;
Chair.png.Active = false;
Chair.sprite.Active = false;
Chair.entity.Active = false;
But I can only make it work with the selected object.
I wonder if I should include the working scripts in the object I want to show/hide and trigger them somehow from the other one.