- How do I make it so the 3D actor can still move against collisions instead of coming to a complete stop when near the collisions? What I mean is, I want it to keep playing the walk animation while moving against a collision like in Resident Evil instead of it coming to a complete stop using direct keyboard controls.
- How can I make it where the actor can transition to a new camera angle in the 3D geometry just by walking through a region and where it retains your exact position in the 3D instead of defining a new starting position in the scene_init? In other words, the actor walks through a region and it changes the background to a new one and changes the camera from 0 to 1, etc.
- How exactly does DirectWalk and DirectWalkBack tell the game to use the walk animation in the script? Say I wanted to implement holding down shift + arrow key up to make the actor run and play a run animation. In the example, there's no indication that it's telling the game to play the walk animations, so how exactly does it know to play the animation? Is it hard coded?
- Finally, how can I make it so it continues to play the walk animation even when turning left or right?